According to the ARB_viewport_array spec, GL4 limit is higher than the GL3 limit. Also take this opportunity to fix the GL3 limit.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Cc: "11.0" <mesa-sta...@lists.freedesktop.org> --- src/mesa/state_tracker/st_extensions.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 17f572f..884761c 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -873,8 +873,13 @@ void st_init_extensions(struct pipe_screen *screen, consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS); if (consts->MaxViewports >= 16) { - consts->ViewportBounds.Min = -16384.0; - consts->ViewportBounds.Max = 16384.0; + if (glsl_feature_level >= 400) { + consts->ViewportBounds.Min = -32768.0; + consts->ViewportBounds.Max = 32767.0; + } else { + consts->ViewportBounds.Min = -16384.0; + consts->ViewportBounds.Max = 16383.0; + } extensions->ARB_viewport_array = GL_TRUE; extensions->ARB_fragment_layer_viewport = GL_TRUE; if (extensions->AMD_vertex_shader_layer) -- 2.4.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev