https://bugs.freedesktop.org/show_bug.cgi?id=91889

--- Comment #20 from Krzysztof A. Sobiecki <sob...@gmail.com> ---
(In reply to Michel Dänzer from comment #18)
> (In reply to Krzysztof A. Sobiecki from comment #14)
> > So how glTexImage2D gets wrong data?
> 
> The data passed to glTexImage2D is controlled by the application. The
> question is where it's getting the bad data from.

No matter what they shouldn't be able to get that data. I'm starting to think
if it's possible to grab that data with OpenGL would it be also possible with
WebGL...

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