On Fri, Sep 25, 2015 at 3:17 AM, Samuel Iglesias Gonsálvez <sigles...@igalia.com> wrote: > On 21/09/15 12:39, Iago Toral wrote: >> Hi Kristian, >> >> On Fri, 2015-09-18 at 16:56 -0700, Kristian Høgsberg wrote: >>> On Thu, Sep 10, 2015 at 03:35:16PM +0200, Iago Toral Quiroga wrote: >>>> Hi, >>>> >>>> this is the latest version of the ARB_shader_storage_buffer_object >>>> implementation. A good part of the frontend bits for this are already in >>>> master, but this adds some more missing pieces, specifically std430 and >>>> memory qualifiers. Additionally, this provides the i965 implementation. >>> >>> I've gone through all patches in the series and I replied to patches >>> where I had comments. Overall, the series look good and with the >>> comments addressed, I'm ready to give my Reviewed-by for the series. >>> I want to take a closer look at the atomics lowering in patches 49+, >>> but I'm done for today. Base on the quick look-through I did, I don't >>> expect to find any showstoppers there. >> >> great, thanks for reviewing this! We will send new versions of the >> patches for which you had comments or reply to your comments otherwise. >> > > I have pushed the series to master branch \o/
Great news! Can you give a very quick overview of what needs to be done to enable this on other drivers (specifically, mesa/state_tracker)? Just some GLSL IR stuff + buffer atoms, or is there more? Any interactions with counters (at that core level)? -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev