On Fri, Sep 25, 2015 at 3:17 AM, Samuel Iglesias Gonsálvez
<sigles...@igalia.com> wrote:
> On 21/09/15 12:39, Iago Toral wrote:
>> Hi Kristian,
>>
>> On Fri, 2015-09-18 at 16:56 -0700, Kristian Høgsberg wrote:
>>> On Thu, Sep 10, 2015 at 03:35:16PM +0200, Iago Toral Quiroga wrote:
>>>> Hi,
>>>>
>>>> this is the latest version of the ARB_shader_storage_buffer_object
>>>> implementation. A good part of the frontend bits for this are already in
>>>> master, but this adds some more missing pieces, specifically std430 and
>>>> memory qualifiers. Additionally, this provides the i965 implementation.
>>>
>>> I've gone through all patches in the series and I replied to patches
>>> where I had comments.  Overall, the series look good and with the
>>> comments addressed, I'm ready to give my Reviewed-by for the series.
>>> I want to take a closer look at the atomics lowering in patches 49+,
>>> but I'm done for today.  Base on the quick look-through I did, I don't
>>> expect to find any showstoppers there.
>>
>> great, thanks for reviewing this! We will send new versions of the
>> patches for which you had comments or reply to your comments otherwise.
>>
>
> I have pushed the series to master branch \o/

Great news! Can you give a very quick overview of what needs to be
done to enable this on other drivers (specifically,
mesa/state_tracker)? Just some GLSL IR stuff + buffer atoms, or is
there more? Any interactions with counters (at that core level)?

  -ilia
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