From: Marek Olšák <marek.ol...@amd.com>

This will allow removing the dummy PS.
---
 src/gallium/drivers/radeonsi/si_state.c         |  1 +
 src/gallium/drivers/radeonsi/si_state_shaders.c | 73 ++++++++++++++-----------
 2 files changed, 42 insertions(+), 32 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.c 
b/src/gallium/drivers/radeonsi/si_state.c
index 243bdc6..8cd3cd2 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -266,6 +266,7 @@ static void si_emit_cb_target_mask(struct si_context *sctx, 
struct r600_atom *at
         * Reproducible with Unigine Heaven 4.0 and drirc missing.
         */
        if (blend->dual_src_blend &&
+           sctx->ps_shader.cso &&
            (sctx->ps_shader.cso->ps_colors_written & 0x3) != 0x3)
                mask = 0;
 
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index eea00e0..ce8d1cc 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -956,13 +956,15 @@ static void si_emit_spi_map(struct si_context *sctx, 
struct r600_atom *atom)
        struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
        struct si_shader *ps = sctx->ps_shader.current;
        struct si_shader *vs = si_get_vs_state(sctx);
-       struct tgsi_shader_info *psinfo = &ps->selector->info;
+       struct tgsi_shader_info *psinfo;
        struct tgsi_shader_info *vsinfo = &vs->selector->info;
        unsigned i, j, tmp, num_written = 0;
 
-       if (!ps->nparam)
+       if (!ps || !ps->nparam)
                return;
 
+       psinfo = &ps->selector->info;
+
        radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, 
ps->nparam);
 
        for (i = 0; i < psinfo->num_inputs; i++) {
@@ -1025,7 +1027,12 @@ static void si_emit_spi_ps_input(struct si_context 
*sctx, struct r600_atom *atom
 {
        struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
        struct si_shader *ps = sctx->ps_shader.current;
-       unsigned input_ena = ps->spi_ps_input_ena;
+       unsigned input_ena;
+
+       if (!ps)
+               return;
+
+       input_ena = ps->spi_ps_input_ena;
 
        /* we need to enable at least one of them, otherwise we hang the GPU */
        assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena) ||
@@ -1531,23 +1538,38 @@ bool si_update_shaders(struct si_context *sctx)
 
        si_update_vgt_shader_config(sctx);
 
-       r = si_shader_select(ctx, &sctx->ps_shader);
-       if (r)
-               return false;
-       si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
-
-       if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
-           sctx->sprite_coord_enable != rs->sprite_coord_enable ||
-           sctx->flatshade != rs->flatshade) {
-               sctx->sprite_coord_enable = rs->sprite_coord_enable;
-               sctx->flatshade = rs->flatshade;
-               si_mark_atom_dirty(sctx, &sctx->spi_map);
-       }
+       if (sctx->ps_shader.cso) {
+               r = si_shader_select(ctx, &sctx->ps_shader);
+               if (r)
+                       return false;
+               si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
+
+               if (si_pm4_state_changed(sctx, ps) || 
si_pm4_state_changed(sctx, vs) ||
+                   sctx->sprite_coord_enable != rs->sprite_coord_enable ||
+                   sctx->flatshade != rs->flatshade) {
+                       sctx->sprite_coord_enable = rs->sprite_coord_enable;
+                       sctx->flatshade = rs->flatshade;
+                       si_mark_atom_dirty(sctx, &sctx->spi_map);
+               }
+
+               if (si_pm4_state_changed(sctx, ps) ||
+                   sctx->force_persample_interp != rs->force_persample_interp) 
{
+                       sctx->force_persample_interp = 
rs->force_persample_interp;
+                       si_mark_atom_dirty(sctx, &sctx->spi_ps_input);
+               }
 
-       if (si_pm4_state_changed(sctx, ps) ||
-           sctx->force_persample_interp != rs->force_persample_interp) {
-               sctx->force_persample_interp = rs->force_persample_interp;
-               si_mark_atom_dirty(sctx, &sctx->spi_ps_input);
+               if (sctx->ps_db_shader_control != 
sctx->ps_shader.current->db_shader_control) {
+                       sctx->ps_db_shader_control = 
sctx->ps_shader.current->db_shader_control;
+                       si_mark_atom_dirty(sctx, &sctx->db_render_state);
+               }
+
+               if (sctx->smoothing_enabled != 
sctx->ps_shader.current->key.ps.poly_line_smoothing) {
+                       sctx->smoothing_enabled = 
sctx->ps_shader.current->key.ps.poly_line_smoothing;
+                       si_mark_atom_dirty(sctx, &sctx->msaa_config);
+
+                       if (sctx->b.chip_class == SI)
+                               si_mark_atom_dirty(sctx, 
&sctx->db_render_state);
+               }
        }
 
        if (si_pm4_state_changed(sctx, ls) ||
@@ -1559,19 +1581,6 @@ bool si_update_shaders(struct si_context *sctx)
                if (!si_update_spi_tmpring_size(sctx))
                        return false;
        }
-
-       if (sctx->ps_db_shader_control != 
sctx->ps_shader.current->db_shader_control) {
-               sctx->ps_db_shader_control = 
sctx->ps_shader.current->db_shader_control;
-               si_mark_atom_dirty(sctx, &sctx->db_render_state);
-       }
-
-       if (sctx->smoothing_enabled != 
sctx->ps_shader.current->key.ps.poly_line_smoothing) {
-               sctx->smoothing_enabled = 
sctx->ps_shader.current->key.ps.poly_line_smoothing;
-               si_mark_atom_dirty(sctx, &sctx->msaa_config);
-
-               if (sctx->b.chip_class == SI)
-                       si_mark_atom_dirty(sctx, &sctx->db_render_state);
-       }
        return true;
 }
 
-- 
2.1.4

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