From: Marek Olšák <marek.ol...@amd.com> Draw calls without a vertex shader are skipped. --- src/gallium/drivers/radeonsi/si_state_shaders.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 25cba84..4a3a04c 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -799,11 +799,11 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state) struct si_context *sctx = (struct si_context *)ctx; struct si_shader_selector *sel = state; - if (sctx->vs_shader.cso == sel || !sel) + if (sctx->vs_shader.cso == sel) return; sctx->vs_shader.cso = sel; - sctx->vs_shader.current = sel->first_variant; + sctx->vs_shader.current = sel ? sel->first_variant : NULL; si_mark_atom_dirty(sctx, &sctx->clip_regs); si_update_viewports_and_scissors(sctx); } -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev