From: Marek Olšák <marek.ol...@amd.com>

Draw calls without a vertex shader are skipped.
---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 25cba84..4a3a04c 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -799,11 +799,11 @@ static void si_bind_vs_shader(struct pipe_context *ctx, 
void *state)
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_shader_selector *sel = state;
 
-       if (sctx->vs_shader.cso == sel || !sel)
+       if (sctx->vs_shader.cso == sel)
                return;
 
        sctx->vs_shader.cso = sel;
-       sctx->vs_shader.current = sel->first_variant;
+       sctx->vs_shader.current = sel ? sel->first_variant : NULL;
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
        si_update_viewports_and_scissors(sctx);
 }
-- 
2.1.4

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