Shared variables can be accessed by other threads within the same
local workgroup. This prevents us from performing certain
optimizations with shared variables.

Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com>
---
 src/glsl/opt_constant_propagation.cpp | 3 ++-
 src/glsl/opt_constant_variable.cpp    | 3 ++-
 src/glsl/opt_copy_propagation.cpp     | 3 ++-
 3 files changed, 6 insertions(+), 3 deletions(-)

diff --git a/src/glsl/opt_constant_propagation.cpp 
b/src/glsl/opt_constant_propagation.cpp
index 184aaa1..fb24a4f 100644
--- a/src/glsl/opt_constant_propagation.cpp
+++ b/src/glsl/opt_constant_propagation.cpp
@@ -500,7 +500,8 @@ ir_constant_propagation_visitor::add_constant(ir_assignment 
*ir)
     * the variable value isn't modified between this assignment and the next
     * instruction where its value is read.
     */
-   if (deref->var->data.mode == ir_var_shader_storage)
+   if (deref->var->data.mode == ir_var_shader_storage ||
+       deref->var->data.mode == ir_var_shader_shared)
       return;
 
    entry = new(this->mem_ctx) acp_entry(deref->var, ir->write_mask, constant);
diff --git a/src/glsl/opt_constant_variable.cpp 
b/src/glsl/opt_constant_variable.cpp
index cdfbc34..56f6a81 100644
--- a/src/glsl/opt_constant_variable.cpp
+++ b/src/glsl/opt_constant_variable.cpp
@@ -120,7 +120,8 @@ ir_constant_variable_visitor::visit_enter(ir_assignment *ir)
     * and we can't be sure that this variable won't be written by another
     * thread.
     */
-   if (var->data.mode == ir_var_shader_storage)
+   if (var->data.mode == ir_var_shader_storage ||
+       var->data.mode == ir_var_shader_shared)
       return visit_continue;
 
    constval = ir->rhs->constant_expression_value();
diff --git a/src/glsl/opt_copy_propagation.cpp 
b/src/glsl/opt_copy_propagation.cpp
index f206995..5d4cb4f 100644
--- a/src/glsl/opt_copy_propagation.cpp
+++ b/src/glsl/opt_copy_propagation.cpp
@@ -330,7 +330,8 @@ ir_copy_propagation_visitor::add_copy(ir_assignment *ir)
          */
         ir->condition = new(ralloc_parent(ir)) ir_constant(false);
         this->progress = true;
-      } else if (lhs_var->data.mode != ir_var_shader_storage) {
+      } else if (lhs_var->data.mode != ir_var_shader_storage &&
+                 lhs_var->data.mode != ir_var_shader_shared) {
         entry = new(this->acp) acp_entry(lhs_var, rhs_var);
         this->acp->push_tail(entry);
       }
-- 
2.6.2

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