Brian Paul wrote:
> 
> I've got the Quake3 IHV test for Linux and tried running it with
> the latest Mesa code.
> 
> It dies with a SEGV in do_texture_0() in pipeline.c, line 479.
> 
> I've determined that the gl_transform_tab has a NULL pointer.
> 
> gl_transform_tab[VB->CullFlag[0]!=0][(VB->TexCoordPtr[0])->size] = 0
> 
> VB->CullFlag[0] = 0
> VB->TexCoordPtr[0]->size = 0
> VB->TexCoordPtr[0]->stride = 8
> ctx->TextureMatrix[0].type = 1 (MATRIX_IDENTITY)
> 

I've spotted the problem & committed a one-line fix to cva.c, which
wasn't filling in the size field of the vector.  

Keith


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