Brian Paul wrote:
> 
> Keith, I'd like to hear what your longer-term coding plans are.  Do
> you see a milestone in your work for a 3.1 release?

I think you could say that the latest batch of changes pretty much
represents the end of a certain line of improvements.  I know Holger is
doing some 3dnow assembly in support of those changes, and there is
other tweaking possible.  Apart from those issues I'm happy to draw a
line under what's been done so far and call it a unit.  

My next change to the Mesa core will probably be to provide some support
for floating point colors if that is what we're getting from the API. 
I'm also interested in trying to clean up the way we handle vertex
copying at the end of an immediate vb, opening up the fast path to the
immediate pipeline, and fixing some other immediate mode issues of my
own making.  I don't think these changes are worth delaying a release
for.

So I think I've done my last major chunk of coding for this release -
just clean-up, bugfixes and everybody else's work to go...

Keith


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