A Mesa user reported a problem with glClientActiveTexture and multiple texture coord arrays. There was still a remnant of the old GL_SGIS_multitexture code which was fouling things up. Basically, I removed TexCoordUnit from the GLcontext struct. All occurances were replaced by ctx->Array.ActiveTexture. -Brian _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev