Michael Vance wrote:
> 
> On Thu, Jan 27, 2000 at 12:19:48PM -0700, Brian Paul wrote:
> 
> > So, you're all set now?
> 
> Yep. Offhand, do you know if similar problems exist with other glX
> implementations?

A real implementation of GLX shouldn't have any such problems.

-Brian


_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to