Last night I finished my antialiased triangle code for Mesa 3.3. It seems to work pretty well. It could stand some performance tuning but it'll always be considerably slower than non- antialiased triangles. I believe this was the last bit of OpenGL functionality which was missing in Mesa. -Brian _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
- Re: [Mesa-dev] check-in: triangle antialiasing done Brian Paul
- Re: [Mesa-dev] check-in: triangle antialiasing done Stephen J Baker