On Tue, 14 Mar 2000, Brian Paul wrote:

> Last night I finished my antialiased triangle code for Mesa 3.3.
> It seems to work pretty well.  It could stand some performance
> tuning but it'll always be considerably slower than non-
> antialiased triangles.
> 
> I believe this was the last bit of OpenGL functionality which was
> missing in Mesa.
 
Congratulations - that's an impressive achievement.

So - now that Mesa is "done" what are you going to do for an encore?

    :-)

Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
Work: [EMAIL PROTECTED]            http://www.hti.com
Home: [EMAIL PROTECTED]       http://web2.airmail.net/sjbaker1



_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to