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https://bugs.freedesktop.org/show_bug.cgi?id=4917          
     




------- Additional Comments From [EMAIL PROTECTED]  2005-10-31 07:28 -------
I would have assumed that the default behaviour of Mesa would be to implement 
the OpenGL specification, which is to clamp color values to the range [0,1].  
If users wish to perform some non-standard implementation, I would also assume 
that the Mesa community would implement this as an ARB-type extension as is 
typically done in the Open-GL community.  

Is there a reason the Mesa community is choosing to specifically deviate from 
the documented OpenGL standard?  I would consider this a major philosophical 
issue, as I basic OpenGL code to run on both hardware and software and it does 
not take too complex of an example with the current implementation to get 
differnt renderings on a hardware set that complies with the standard vice 
Mesa offscreen rendering in this case.          
     
     
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