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Tom Flynn wrote:

I'm CC'ing mesa3d-dev because that's where most of the 3D specific work
is discussed.

> I have couple quick questions about Unichrome Pro. A couple months ago, I
> was trying out a Unichrome Pro based machine. I'm not sure if things have
> changed since then, but there was two major things that turned me off of
> it....
> 
> 1) max texture size was 512. is this a limitation of the chip or of the
> driver? if this is a limitation of the driver, what needs to be done to fix
> it?

Most likely a limitation of the amount of available texture memory.  The
3D driver will only report texture sizes that it can be sure will fit in
texture memory.  If it can't fit a 1024x1024x24-bit texture for each
texture unit (2 on Unichrome), it will only advertise 512x512.

> 2) texture download performance was pretty bad. looking in via_tex.c, it
> looks as if it does a memcpy to update the texture. the via_sse_memcpy was a
> little faster, but still not nearly fast enough. is there a faster way?
> (dma?) Or is there some limitation due to how the driver is written? I
> noticed the open-source radeon driver was just as slow. The closed source
> ati drivers were several orders of magnitude faster.

Keith Whitwell did some work in that area not too long ago.  You might
want to touch bases with him.
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