Michał Król wrote:
> On 01/08/06, Brian Paul <[EMAIL PROTECTED]> wrote:
> 
>>Michal Krol wrote:
>>
>>>CVSROOT:      /cvs/mesa
>>>Module name:  Mesa
>>>Repository:   Mesa/include/GL/
>>>Changes by:   [EMAIL PROTECTED]  06/08/01 17:56:27
>>>
>>>Log message:
>>>  Fix GL_MESA_shader_debug for glut.h.
>>
>>You should be using GLuint instead of unsigned int.
>>
> 
> 
> GLhandleARB is defined as unsigned int. The way it is now
> is not good, MESA_shader_debug depends on ARB_shader_objects,
> which in turn is defined in glext.
> I will have to make some #ifdefs that exclude the extension
> for glut builds.

You should be able to use GLhandleARB in your prototypes since gl.h 
includes glext.h before the GL_MESA_shader_debug stuff.  The only 
problem would be if GL_GLEXT_LEGACY is defined.

You could wrap all the GL_MESA_shader_debug lines inside #ifdef 
GL_ARB_shader_objects / #endif too.

-Brian

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