On 01/08/06, Brian Paul <[EMAIL PROTECTED]> wrote:
> Michał Król wrote:
> > On 01/08/06, Brian Paul <[EMAIL PROTECTED]> wrote:
> >
> >>Michal Krol wrote:
> >>
> >>>CVSROOT:      /cvs/mesa
> >>>Module name:  Mesa
> >>>Repository:   Mesa/include/GL/
> >>>Changes by:   [EMAIL PROTECTED]  06/08/01 17:56:27
> >>>
> >>>Log message:
> >>>  Fix GL_MESA_shader_debug for glut.h.
> >>
> >>You should be using GLuint instead of unsigned int.
> >>
> >
> >
> > GLhandleARB is defined as unsigned int. The way it is now
> > is not good, MESA_shader_debug depends on ARB_shader_objects,
> > which in turn is defined in glext.
> > I will have to make some #ifdefs that exclude the extension
> > for glut builds.
>
> You should be able to use GLhandleARB in your prototypes since gl.h
> includes glext.h before the GL_MESA_shader_debug stuff.  The only
> problem would be if GL_GLEXT_LEGACY is defined.
>
> You could wrap all the GL_MESA_shader_debug lines inside #ifdef
> GL_ARB_shader_objects / #endif too.
>

I was going to look deeper into glut, but the #ifdef above beats
all the other solutions. Thanks.

-- 
Pozdrawiam,
Michal Krol
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