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------- Additional Comments From [EMAIL PROTECTED]  2006-12-13 04:26 -------
(In reply to comment #57)
> Oh, and I'm not sure how this works on other hw. ARB_vertex_blend seems to be
> implemented _only_ by ATI (at least announced only by ATI drivers), Nvidia
> implements EXT_vertex_weighting, but unless I missed some other extensions it
> can't be used since the VertexWeight functions accept only 1 value, and the
> vertex programs show it's using 4 components.

I'm guessing that WoW will use GL_NV_vertex_program over GL_ARB_vertex_program,
if it detects it, and that WoW uses different vertex programs for each
extension. Can Mesa hardware-accelerate NV vertex programs using ATI hardware?
I'm thinking that these two vertex program languages have different syntaxes,
but do basically the same things.

> Intel has no support for either [ARB_vertex_blend or EXT_vertex_weighting]
> extension.

And ironically, that is a hopeful sign. Has the i965 made its way into Macs yet?
I'm assuming that this chipset supports GL_ARB_vertex_program at the very least,
and Mac *is* a supported platform.          
     
     
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