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------- Additional Comments From [EMAIL PROTECTED]  2006-12-12 17:56 -------
(In reply to comment #53)
> Should any new graphic card companies bring out new cards, I can't really see
> them implementing "old crap" in a new driver.

Oh, I can. Over 7 million Blizzard customers, all itching to boost their FPS
with the latest liquid-nitrogen-cooled global-warming graphics hardware (or
whatever). I doubt Blizzard is the only company with sloppy vertex code, either.
Any driver upgrade that broke someone's games would probably not go down well,
so I suspect that any hope that these extensions will just vanish one day will
be in vain.

Actually, I really don't see the problem with supporting GL_ARB_vertex_blend.
Everyone *is* still using it implicitly today. Needlessly, erroneously perhaps.
But using it, nonetheless. Maybe if other examples came to light...

> I'm not going to mess with [the dispatch table] just for the sake of some
> broken app, even if it might be popular.

OK, better put that in future Mesa release notes then. It will save people time
(as well as forcing them to use fglrx). In fact, this applies to *all* Mesa
drivers now doesn't it, not just the ATI ones?          
     
     
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