http://bugs.freedesktop.org/show_bug.cgi?id=10476
Summary: GLSL texture3D method generates Seg Fault
Product: Mesa
Version: 6.5
Platform: All
OS/Version: Linux (All)
Status: NEW
Severity: critical
Priority: highest
Component: Other
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
I keep encountering a Segmentation fault when the GLSL texture3D method is
executed in a fragment shader.
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