http://bugs.freedesktop.org/show_bug.cgi?id=10476





------- Comment #4 from [EMAIL PROTECTED]  2007-03-30 14:31 PST -------
You've got a number of bugs in your program.  For example, the texture sampler
binding is incorrect.  It's supposed to be the texture unit, not texture object
ID.

The texcoords are suspect too.  In fact, Mesa's rasterizer is crashing because
one of the texture coords is extremely large.

Another thing: you seem to be mixing OpenGL 2.0 and GL_ARB_shader_objects
functions.  You should stick with one or the other exclusively.

I'll send you a hacked version of your demo that seems to work for me.


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