http://bugs.freedesktop.org/show_bug.cgi?id=10476
------- Comment #4 from [EMAIL PROTECTED] 2007-03-30 14:31 PST ------- You've got a number of bugs in your program. For example, the texture sampler binding is incorrect. It's supposed to be the texture unit, not texture object ID. The texcoords are suspect too. In fact, Mesa's rasterizer is crashing because one of the texture coords is extremely large. Another thing: you seem to be mixing OpenGL 2.0 and GL_ARB_shader_objects functions. You should stick with one or the other exclusively. I'll send you a hacked version of your demo that seems to work for me. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev