http://bugs.freedesktop.org/show_bug.cgi?id=10908





------- Comment #2 from [EMAIL PROTECTED]  2007-05-11 08:42 PST -------
Created an attachment (id=9930)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=9930&action=view)
Test program desmontrating issue

This source is not exactly representative of my application where the problem
is taking place.  (I'm a developer of a multispectral scene generator, layered
on top of OpenSceneGraph and OSMesa.)  I have attempted to take some other
sample application and replicate what I am seeing in my application.   It is
possible that I have made an OpenGL faux pax here in the process of tossing
this together....  The main issue is whether the gl_Fog structure is getting
filled out by Mesa.  I've got a couple of cases where I try to set frag color
(gl_FragColor) to be either fog density or fog color.  Neither seems to work. 


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