http://bugs.freedesktop.org/show_bug.cgi?id=10908
------- Comment #4 from [EMAIL PROTECTED] 2007-05-11 14:21 PST ------- You can omit this line from your fragment shader: uniform gl_FogParameters gl_Fog; The built-in uniforms are pre-declared; you don't have to declare them. Anyway, when that line is included we're hitting a bug in Mesa. I'll see about fixing that. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
