http://bugs.freedesktop.org/show_bug.cgi?id=10908





------- Comment #4 from [EMAIL PROTECTED]  2007-05-11 14:21 PST -------
You can omit this line from your fragment shader:

uniform gl_FogParameters gl_Fog;

The built-in uniforms are pre-declared; you don't have to declare them.

Anyway, when that line is included we're hitting a bug in Mesa.  I'll see about
fixing that.


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