http://bugs.freedesktop.org/show_bug.cgi?id=10939
------- Comment #5 from [EMAIL PROTECTED] 2007-07-03 04:51 PST ------- Not speaking directly of i915/i965, but typical hardware just can't support this natively. Solutions would be to try to turn it into a point sprite with a alpha texture attached, decompose the point into several triangles, use swrast or just not announce support for large antialiased point sizes. I'm not sure where the maximum supported size of 3 comes from. Maybe that's the maximum where it's still ok to draw a round point as a square since the error is still in the sub-pixel range? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
