http://bugs.freedesktop.org/show_bug.cgi?id=10939





------- Comment #5 from [EMAIL PROTECTED]  2007-07-03 04:51 PST -------
Not speaking directly of i915/i965, but typical hardware just can't support
this natively. Solutions would be to try to turn it into a point sprite with a
alpha texture attached, decompose the point into several triangles, use swrast
or just not announce support for large antialiased point sizes. I'm not sure
where the maximum supported size of 3 comes from. Maybe that's the maximum
where it's still ok to draw a round point as a square since the error is still
in the sub-pixel range?


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