I tested all the patches but none of them helped my flickering bug. I did some
debugging on my vert/frag program and I think the problem is with one of the
texcoords. I use 6 texcoords, which are generated in the vertex program and
passed to the fragment program.

Btw, I think you can leave the checks for primary color (COL0) alone; Mesa
should always provide it so we don't need to handle it specially, afaik.

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