Sounds strange.

Do this patch help.

It reverts some of the handling in r300SelectVertexShader.

I don't like it. But if it is the texcoord that is giving the problem it
should help.



Oliver McFadden skrev:
> I just tested that patch, and it doesn't help with the flickering.
>
> The weird thing is I don't use back facing color or point size or
> anything
> strange like that in my code, so it shouldn't have been affected.
>
> I think that it must be the texcoords getting messed up in
> OutputsWritten. I'll
> do some more testing.
>
>
> On 7/14/07, Tommy Schultz Lassen <[EMAIL PROTECTED]> wrote:
>> Just found some time to test texcoords and i found 1 problem.
>>
>> Whit my last patch "Flick-BFC-COL-Fix-PSIZ.diff" when PSIZ woes enabled
>> texcoords would bee set incorrectly.
>>
>> Here is a new patch that fixes that.
>>
>> I am not certain about the part where i change R300_RS_CNTL_0 when back
>> face coloring is enabled. But it makes some demo's run better for me.
>>
>> The rest should bee fine.
>>
>>

diff --git a/src/mesa/drivers/dri/r300/r300_emit.c b/src/mesa/drivers/dri/r300/r300_emit.c
index 424bf44..02a3090 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.c
+++ b/src/mesa/drivers/dri/r300/r300_emit.c
@@ -293,8 +293,7 @@ GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
 	if (OutputsWritten & (1 << VERT_RESULT_HPOS))
 		ret |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
 
-	if (OutputsWritten & (1 << VERT_RESULT_COL0))
-		ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
+	ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; // Wee always have color0 enabled.
 
 	if (OutputsWritten & (1 << VERT_RESULT_COL1))
 		ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
@@ -306,12 +305,13 @@ GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
 		    R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT |
 		    R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
 
+	if (OutputsWritten & (1 << VERT_RESULT_PSIZ))
+		ret |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
+
 #if 0
 	if (OutputsWritten & (1 << VERT_RESULT_FOGC)) ;
-#endif
 
-	if (OutputsWritten & (1 << VERT_RESULT_PSIZ))
-		ret |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
+#endif
 
 	return ret;
 }
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 48d92da..6dde941 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1471,13 +1471,10 @@ static void r300SetupRSUnit(GLcontext * ctx)
 	}
 
 	if (InputsRead & FRAG_BIT_COL0) {
-		if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) {
-			r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
-			InputsRead &= ~FRAG_BIT_COL0;
-			col_interp_nr++;
-		} else {
-			WARN_ONCE("fragprog wants col0, vp doesn't provide it\n");
-		}
+		// Wee always have COL0 in vertex program output.
+		r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+		InputsRead &= ~FRAG_BIT_COL0;
+		col_interp_nr++;
 	}
 
 	if (InputsRead & FRAG_BIT_COL1) {
@@ -1498,9 +1495,16 @@ static void r300SetupRSUnit(GLcontext * ctx)
 		col_interp_nr++;
 	}
 
-	r300->hw.rc.cmd[1] = 0 | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT)
-	    | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT)
-	    | R300_RS_CNTL_0_UNKNOWN_18;
+	if(R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_BFC0, -1) ||
+	   R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_BFC1, -1)){
+		r300->hw.rc.cmd[1] = 0 | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT)
+		    | (col_interp_nr << (R300_RS_CNTL_CI_CNT_SHIFT+1))
+		    | R300_RS_CNTL_0_UNKNOWN_18;
+	}else{
+		r300->hw.rc.cmd[1] = 0 | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT)
+		    | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT)
+		    | R300_RS_CNTL_0_UNKNOWN_18;
+	}
 
 	assert(high_rr >= 0);
 	r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr + 1);
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c
index d5cae47..13f624a 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.c
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.c
@@ -438,37 +438,33 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp,
 	assert(vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS));
 
 	/* Assign outputs */
-	if (vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS)) {
-		vp->outputs[VERT_RESULT_HPOS] = cur_reg;
-		cur_reg = 1;
-	}
+	if (vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS))
+		vp->outputs[VERT_RESULT_HPOS] = cur_reg++;
 
-	if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0)) {
-		vp->outputs[VERT_RESULT_COL0] = 1;
-		cur_reg = 2;
-	}
+	if (vp->key.OutputsWritten & (1 << VERT_RESULT_PSIZ))
+		vp->outputs[VERT_RESULT_PSIZ] = cur_reg++;
+
+	vp->outputs[VERT_RESULT_COL0] = cur_reg++;
 
 	if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1)) {
-		vp->outputs[VERT_RESULT_COL1] = 2;
-		cur_reg = 3;
+		vp->outputs[VERT_RESULT_COL1] = vp->outputs[VERT_RESULT_COL0]+1;
+		cur_reg = vp->outputs[VERT_RESULT_COL1]+1;
 	}
 
 	if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) {
-		vp->outputs[VERT_RESULT_BFC0] = 3;
-		cur_reg = 5;
+		vp->outputs[VERT_RESULT_BFC0] = vp->outputs[VERT_RESULT_COL0]+2;
+		cur_reg = vp->outputs[VERT_RESULT_COL0]+3+1;
 	}
 
 	if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
-		vp->outputs[VERT_RESULT_BFC1] = 4;
-		cur_reg = 5;
+		vp->outputs[VERT_RESULT_BFC1] = vp->outputs[VERT_RESULT_COL0]+3;
+		cur_reg = vp->outputs[VERT_RESULT_BFC1]+1;
 	}
 #if 0				/* Not supported yet */
 	if (vp->key.OutputsWritten & (1 << VERT_RESULT_FOGC))
 		vp->outputs[VERT_RESULT_FOGC] = cur_reg++;
-#endif
 
-	if (vp->key.OutputsWritten & (1 << VERT_RESULT_PSIZ))
-		vp->outputs[VERT_RESULT_PSIZ] = cur_reg++;
+#endif
 
 	for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++)
 		if (vp->key.OutputsWritten & (1 << i)) {
@@ -1054,6 +1050,26 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp,
 		}
 	      next:;
 	}
+	if (!(vp->key.OutputsWritten & (1 << VERT_RESULT_COL0))) {
+		src[2].File = PROGRAM_TEMPORARY;
+		src[2].Index = u_temp_i;
+		src[2].RelAddr = 0;
+		u_temp_i--;
+		// Wee need COL0 in vertex program output
+		o_inst->op =
+        		MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, 
+				vp->outputs[VERT_RESULT_COL0],
+				VSF_FLAG_ALL,
+		       		VSF_OUT_CLASS_RESULT);
+	  
+		o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \
+				    SWIZZLE_ZERO, SWIZZLE_ZERO, \
+				    SWIZZLE_ZERO, SWIZZLE_ONE, \
+				    t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+		o_inst->src[1] = ZERO_SRC_2;
+		o_inst->src[2] = ZERO_SRC_2;
+		o_inst++;
+        }
 
 	/* Will most likely segfault before we get here... fix later. */
 	if (o_inst - vp->program.body.i >= VSF_MAX_FRAGMENT_LENGTH / 4) {
@@ -1280,7 +1296,26 @@ void r300SelectVertexShader(r300ContextPtr r300)
 		wpos_idx = i;
 	}
 	wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead;
-	wanted_key.OutputsWritten = vpc->mesa_program.Base.OutputsWritten;
+
+	int old;
+
+	old = 1 << VERT_RESULT_HPOS;
+	if (vpc->mesa_program.Base.OutputsWritten & (1 << VERT_RESULT_COL0))
+		old |= 1 << VERT_RESULT_COL0;
+	if (vpc->mesa_program.Base.OutputsWritten & (1 << VERT_RESULT_COL1))
+		old |= 1 << VERT_RESULT_COL1;
+	if (vpc->mesa_program.Base.OutputsWritten & (1 << VERT_RESULT_PSIZ))
+		old |= 1 << VERT_RESULT_PSIZ;
+	if (vpc->mesa_program.Base.OutputsWritten & (1 << VERT_RESULT_BFC0)) 
+		old |= 1 << VERT_RESULT_BFC0;
+	if (vpc->mesa_program.Base.OutputsWritten & (1 << VERT_RESULT_BFC1))
+		old |= 1 << VERT_RESULT_BFC1;
+	for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
+		if (InputsRead & (FRAG_BIT_TEX0 << i))
+			old |= 1 << (VERT_RESULT_TEX0 + i);
+
+	wanted_key.OutputsWritten = old; //vpc->mesa_program.Base.OutputsWritten;
+
 	if (vpc->mesa_program.IsPositionInvariant) {
 		/* we wan't position don't we ? */
 		wanted_key.InputsRead |= (1 << VERT_ATTRIB_POS);
-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to