Le Sun, 16 Sep 2007 14:55:44 +0100 Keith Whitwell <[EMAIL PROTECTED]> a écrit:
> > Would it be possible to fix the clipper to deal with the POS > > attribute not being the first? Or should we have to swap data from > > vertex buffer before sending it to the hardware? > > For the meantime, I would suggest hacking up whatever is simplest to > keep the old code happy for the next few months until Gallium (ie the > softpipe branch) is up to speed... OK, we fixed that today in nouveau dri driver by submitting vertex attributes in the order needed by the hardware, and the assert() is back again. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
