On 1/31/08, Brian Paul <[EMAIL PROTECTED]> wrote: > Maarten Maathuis wrote: > > I've tried to summarize it in the title, the essential problem is this. > > > > A vertex prog of type FOGC has no matching fragment prog, making the > > index out of bound. > > > > I tried to add a check around the next 3 lines of code, but later on a > > crash still happens (unknown if it's related). That happens at > > tgsi_parse.c:97 > > > > The app in question is a game (engine) called spring > > (http://spring.clan-sy.com/), any of the scripts will trigger the > > error. > > > > I am unsure what to do. > > > > Although i doubt it's of any consequence, I'm using darktama's nouveau > > "branch", which is 2 days behind mainline atm. > > OK, I think I've fixed this. Though in my testing I never saw a crash > in tgsi_parse.c > > -Brian > >
The other issue may be hardware (implementation) related, so i will look into that. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
