http://bugs.freedesktop.org/show_bug.cgi?id=16192

           Summary: Texture render incorrect when specify texcoord with
                    glTexCoord4d
           Product: Mesa
           Version: CVS
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]
                CC: [EMAIL PROTECTED]


Created an attachment (id=16863)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=16863)
test case

The attached test case creates texture which every 4x4 grid has same color.
Then it transfers Texture matrix and specify texcoord with glTexCoord4d. After
these coordinate transfer, the texture should be rendered as original texture,
i.e. every 4x4 grid has same color.
But now the destination pixels is rendered incorrect that every 2x2 grid has
same color.


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