http://bugs.freedesktop.org/show_bug.cgi?id=16192
Summary: Texture render incorrect when specify texcoord with
glTexCoord4d
Product: Mesa
Version: CVS
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED]
Created an attachment (id=16863)
--> (http://bugs.freedesktop.org/attachment.cgi?id=16863)
test case
The attached test case creates texture which every 4x4 grid has same color.
Then it transfers Texture matrix and specify texcoord with glTexCoord4d. After
these coordinate transfer, the texture should be rendered as original texture,
i.e. every 4x4 grid has same color.
But now the destination pixels is rendered incorrect that every 2x2 grid has
same color.
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