http://bugs.freedesktop.org/show_bug.cgi?id=16849
Summary: GLSL linker cannot handle multiple same-type shaders Product: Mesa Version: CVS Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: [EMAIL PROTECTED] The GLSL linker fails if, for example, more than one vertex shader is linked to the same program. This is both valid (per the GLSL spec) and useful. There has been some discussion of this issue on the Xorg mailing list (http://lists.freedesktop.org/archives/xorg/2008-July/037495.html) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev