http://bugs.freedesktop.org/show_bug.cgi?id=16849

           Summary: GLSL linker cannot handle multiple same-type shaders
           Product: Mesa
           Version: CVS
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa3d-dev@lists.sourceforge.net
        ReportedBy: [EMAIL PROTECTED]


The GLSL linker fails if, for example, more than one vertex shader is linked to
the same program.  This is both valid (per the GLSL spec) and useful.  There
has been some discussion of this issue on the Xorg mailing list
(http://lists.freedesktop.org/archives/xorg/2008-July/037495.html)


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