Sorry, I replied privatly rather than to the ML. I'll forward responses back to the ML for the record.
-------- Original Message -------- Subject: Re: [Mesa3d-dev] glxinfo and "client glx vendor string" with ATI cards Date: Fri, 25 Jul 2008 12:41:45 +0200 From: Michel Dänzer <[EMAIL PROTECTED]> Organization: Tungsten Graphics To: Alexandre Conrad <[EMAIL PROTECTED]> References: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> On Fri, 2008-07-25 at 12:39 +0200, Alexandre Conrad wrote: > Michel Dänzer wrote: > > > The blog entry goes on: > > > > We have this logic in place to detect whether software rendering > > is in place and fall back on our own software fullscreen in that > > case. > > > > The client glx vendor string doesn't have anything to do with software > > vs. hardware rendering... > > Sure, I know. It's just that Adobe seems to say that using proprietary > drivers should have something besides SGI. So after installing > proprietary drivers, I just wanted to make sure that this wasn't a > problem regarding Mesa. > > And I do understand they are using the wrong mechanism to detect > hardware acceleration. I'm just trying to understand how the Adobe devs > have their linux configuration set to enable their own software for > fullscreen hardware acceleration. It seems clear they can't have tested it with fglrx. > I tried all the ATI drivers I could find, proprietary or not. > > For cusiority, who fills up the SGI string there? Mesa? or is it > provided by the driver? The glxinfo 'client' strings basically refer to libGL. fglrx uses a Mesa based libGL as well. -- Earthling Michel Dänzer | http://tungstengraphics.com Libre software enthusiast | Debian, X and DRI developer -- Alexandre CONRAD ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev