Sorry, I replied privatly rather than to the ML. I'll forward responses 
back to the ML for the record.

-------- Original Message --------
Subject: Re: [Mesa3d-dev] glxinfo and "client glx vendor string" with 
ATI     cards
Date: Fri, 25 Jul 2008 12:41:45 +0200
From: Michel Dänzer <[EMAIL PROTECTED]>
Organization: Tungsten Graphics
To: Alexandre Conrad <[EMAIL PROTECTED]>
References: <[EMAIL PROTECTED]>  
<[EMAIL PROTECTED]>      
<[EMAIL PROTECTED]>

On Fri, 2008-07-25 at 12:39 +0200, Alexandre Conrad wrote:
> Michel Dänzer wrote:
> 
> > The blog entry goes on:
> > 
> >         We have this logic in place to detect whether software rendering
> >         is in place and fall back on our own software fullscreen in that
> >         case.
> > 
> > The client glx vendor string doesn't have anything to do with software
> > vs. hardware rendering...
> 
> Sure, I know. It's just that Adobe seems to say that using proprietary 
> drivers should have something besides SGI. So after installing 
> proprietary drivers, I just wanted to make sure that this wasn't a 
> problem regarding Mesa.
> 
> And I do understand they are using the wrong mechanism to detect 
> hardware acceleration. I'm just trying to understand how the Adobe devs 
> have their linux configuration set to enable their own software for 
> fullscreen hardware acceleration. 

It seems clear they can't have tested it with fglrx.

> I tried all the ATI drivers I could find, proprietary or not.
> 
> For cusiority, who fills up the SGI string there? Mesa? or is it 
> provided by the driver?

The glxinfo 'client' strings basically refer to libGL. fglrx uses a Mesa
based libGL as well.


-- 
Earthling Michel Dänzer           |          http://tungstengraphics.com
Libre software enthusiast         |          Debian, X and DRI developer






-- 
Alexandre CONRAD


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