Am Montag 04 August 2008 14:51:37 schrieb Roland Scheidegger:
> On 03.08.2008 00:40, Nicolai Hähnle wrote:
> > Hi there,
> >
> > seeing as lacking a memory manager is a pretty frustrating state of mind,
> > I thought I'd explore this area a bit.
> >
> > My goals are:
> > - bring the r300_dri driver into a state that is more compatible with a
> > proper in-kernel memory manager,
> > - do so with as little breakage as possible, and
> > - do so without changes to DRM or DDX (binary compatibility and all that)
> > Basically, I want to have a development tree that is in almost-perfect
> > condition almost all the time while moving towards memory management.
> >
> > My tree is here: http://cgit.freedesktop.org/~nh/mesa/ (on the master
> > branch)
> >
> > Some comments about this tree:
> > 1. I decided not to use an approach based on dri_bufmgr_fake yet.
> > Instead, I based the bufmgr on the existing r300_mem which uses the
> > RADEON_ALLOC/etc. ioctls to allocate buffers for DMA.
> >
> > 2. Textures are still handled in the old way - they will require
> > dri_bufmgr_fake-like handling, probably more like airlied's approach.
> >
> > 3. The tree contains a lot of patches to unify the way command buffer
> > emits are done. Basically, I introduced macros BEGIN_BATCH/OUT_BATCH/etc.
> > similar to what we have in the DRM and the DDX - hopefully, this will
> > reduce confusion for new people.
> > There's a new macro called COMMIT_BATCH. The idea behind this macro is
> > that BEGIN_BATCH can flush the command buffer at times where we really
> > don't want the command buffer to be flushed (flushing between certain
> > kinds of packet3 can cause lockups, etc.). The COMMIT_BATCH indicates a
> > point in time where flushing the command buffer is unproblematic, and it
> > should probably be used rarely. Together with r300EnsureCmdBufSpace
> > there's a chance that it'll yield good results.
> >
> > 4. dri_bufmgr-API #1: Allocating space for the command buffer via
> > DRM_RADEON_ALLOC would be kind of silly, but the command buffer has to be
> > a dri_bo. So I "overloaded" the flags parameter of the dri_bo_alloc call
> > to tell the bufmgr what kind of memory the caller wants.
> >
> > 5. dri_bufmgr-API #2: Radeon hardware has some very weird relocation
> > requirements. So far, the only one I've dealt with is that the blitter
> > command contains a dword which combines a buffer offset with a buffer
> > pitch. I've "overloaded" the emit_reloc flags parameter to tell the
> > bufmgr about the relocation type.
> >
> > I would like to go ahead with this work and merge it back to Mesa master
> > pretty soon (that's the whole point of this little exercise), after
> > making it more complete and running it through thorough testing. Please
> > tell me if I'm running off in a completely stupid direction.
>
> Not looked closely at it, but this sounds pretty reasonable to me (ok -
> the 3 texture copies do not). Any plans on converting r200/radeon too?

Yes, the 3 texture copies suck. My plan is to override gl_texture_image like 
in the intel driver. That way we can go back to 2 texture copies (and 
eventually a single texture copy with proper memory management).

As for r200/radeon: I don't have any such hardware, and I don't want to make 
massive changes in code that I cannot test.

cu,
Nicolai

> Roland



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