On 04.08.2008 15:05, Nicolai Hähnle wrote:
> Am Montag 04 August 2008 14:51:37 schrieb Roland Scheidegger:
>> On 03.08.2008 00:40, Nicolai Hähnle wrote:
>>> Hi there,
>>>
>>> seeing as lacking a memory manager is a pretty frustrating state of mind,
>>> I thought I'd explore this area a bit.
>>>
>>> My goals are:
>>> - bring the r300_dri driver into a state that is more compatible with a
>>> proper in-kernel memory manager,
>>> - do so with as little breakage as possible, and
>>> - do so without changes to DRM or DDX (binary compatibility and all that)
>>> Basically, I want to have a development tree that is in almost-perfect
>>> condition almost all the time while moving towards memory management.
>>>
>>> My tree is here: http://cgit.freedesktop.org/~nh/mesa/ (on the master
>>> branch)
>>>
>>> Some comments about this tree:
>>> 1. I decided not to use an approach based on dri_bufmgr_fake yet.
>>> Instead, I based the bufmgr on the existing r300_mem which uses the
>>> RADEON_ALLOC/etc. ioctls to allocate buffers for DMA.
>>>
>>> 2. Textures are still handled in the old way - they will require
>>> dri_bufmgr_fake-like handling, probably more like airlied's approach.
>>>
>>> 3. The tree contains a lot of patches to unify the way command buffer
>>> emits are done. Basically, I introduced macros BEGIN_BATCH/OUT_BATCH/etc.
>>> similar to what we have in the DRM and the DDX - hopefully, this will
>>> reduce confusion for new people.
>>> There's a new macro called COMMIT_BATCH. The idea behind this macro is
>>> that BEGIN_BATCH can flush the command buffer at times where we really
>>> don't want the command buffer to be flushed (flushing between certain
>>> kinds of packet3 can cause lockups, etc.). The COMMIT_BATCH indicates a
>>> point in time where flushing the command buffer is unproblematic, and it
>>> should probably be used rarely. Together with r300EnsureCmdBufSpace
>>> there's a chance that it'll yield good results.
>>>
>>> 4. dri_bufmgr-API #1: Allocating space for the command buffer via
>>> DRM_RADEON_ALLOC would be kind of silly, but the command buffer has to be
>>> a dri_bo. So I "overloaded" the flags parameter of the dri_bo_alloc call
>>> to tell the bufmgr what kind of memory the caller wants.
>>>
>>> 5. dri_bufmgr-API #2: Radeon hardware has some very weird relocation
>>> requirements. So far, the only one I've dealt with is that the blitter
>>> command contains a dword which combines a buffer offset with a buffer
>>> pitch. I've "overloaded" the emit_reloc flags parameter to tell the
>>> bufmgr about the relocation type.
>>>
>>> I would like to go ahead with this work and merge it back to Mesa master
>>> pretty soon (that's the whole point of this little exercise), after
>>> making it more complete and running it through thorough testing. Please
>>> tell me if I'm running off in a completely stupid direction.
>> Not looked closely at it, but this sounds pretty reasonable to me (ok -
>> the 3 texture copies do not). Any plans on converting r200/radeon too?
> 
> Yes, the 3 texture copies suck. My plan is to override gl_texture_image like 
> in the intel driver. That way we can go back to 2 texture copies (and 
> eventually a single texture copy with proper memory management).

> 
> As for r200/radeon: I don't have any such hardware, and I don't want to make 
> massive changes in code that I cannot test.
Ok, fair enough. It's just that this is code which probably should be
shared between all 3 drivers. There are basically no differences wrt
memory management or command submission for those chips, and it would
probably simplify maintenance if they could share this code.

Roland

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