I tried to change near value in glfrustum() from 1.0 to 0.9 and then it's
OK. The same issue happen when tried to use gluPerspective(90, 1.0, 1.0,
100) instead of glfrustum(), but if i change fovy value to 89.9 or (seem
to?) any other then 90 = no black lines;).
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