I tried to change near value in glfrustum() from 1.0 to 0.9 and then it's OK. The same issue happen when tried to use gluPerspective(90, 1.0, 1.0, 100) instead of glfrustum(), but if i change fovy value to 89.9 or (seem to?) any other then 90 = no black lines;). -- View this message in context: http://www.nabble.com/demos-fogcoord-not-work-good-on-r200-%28black-lines%29-tp19252860p19263698.html Sent from the mesa3d-dev mailing list archive at Nabble.com.
------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
