On 02.09.2008 05:42, smoki wrote: > > I tried to change near value in glfrustum() from 1.0 to 0.9 and then it's > OK. The same issue happen when tried to use gluPerspective(90, 1.0, 1.0, > 100) instead of glfrustum(), but if i change fovy value to 89.9 or (seem > to?) any other then 90 = no black lines;). Hmm, maybe the values simply result in a poorly conditioned or singular matrix somewhere, where the resulting calculations exceed the hw precision. Not sure if anything could be done against this, nor if this really is a problem.
Roland ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
