http://bugs.freedesktop.org/show_bug.cgi?id=18659
--- Comment #1 from Brian Paul <[EMAIL PROTECTED]> 2008-11-21 16:27:25 PST --- I've committed a fix to prevent the crash. However, an error is generated in this example. Mesa's GLSL compiler does not yet support true linking of shaders defined in multiple shader programs. That is, all your fragment shader code must be compiled at once with one call to glCompileShader(). Hopefully you can work around this limitation for the time being. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev