http://bugs.freedesktop.org/show_bug.cgi?id=18659





--- Comment #1 from Brian Paul <[EMAIL PROTECTED]>  2008-11-21 16:27:25 PST ---
I've committed a fix to prevent the crash.

However, an error is generated in this example.  Mesa's GLSL compiler does not
yet support true linking of shaders defined in multiple shader programs.  That
is, all your fragment shader code must be compiled at once with one call to
glCompileShader().

Hopefully you can work around this limitation for the time being.


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