http://bugs.freedesktop.org/show_bug.cgi?id=18659
--- Comment #2 from [EMAIL PROTECTED] 2008-11-23 15:28:46 PST --- Your change ( 4f05893415a2d6f29b29f4daf991ea95a1891a81 ) fixed the VTK test, thanks: http://www.cdash.org/CDash/testDetails.php?test=12861380&build=217358 My algorithm is robust enough when probing the OpenGL capabilities: It first tests for the supported OpenGL versions/extensions. The second part is a try-compile operation like cmake or autoconf would do for a C/C++-compiler expect here it tests for the GLSL compiler. In the case of Mesa, my algorithm raises a flag to say the OpenGL implementation in use cannot support it and returns. When will the Mesa's GLSL compiler support true linking of shaders defined in multiple shader programs? (any plan or roadmap?) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev