http://bugs.freedesktop.org/show_bug.cgi?id=18730
Summary: Memory corruption with OSMesaDestroyContext
Product: Mesa
Version: 7.1
Platform: Other
OS/Version: Mac OS X (All)
Status: NEW
Severity: major
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
My application does offline renderings with Mesa under Mac OS X and Linux. The
renderer is scripted with xml files. The current implementation use multiple
contexts and create / destroy many mesa contexts during it's life.
I saw that after OSMesaDestroyContext several times the memory becomes
corrupted. This leads to instability in my application.
I have started isolating the problem by removing all rendering code and just
leaving the creation / destruction of contexts but the corruption stays.
I do my stability tests with apple developer tools including libgmalloc.
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