mesa3d-dev
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Re: [Mesa3d-dev] [RFC] add support to double opcodes
Zack Rusin
Re: [Mesa3d-dev] [RFC] add support to double opcodes
Igor Oliveira
Re: [Mesa3d-dev] [RFC] add support to double opcodes
José Fonseca
Re: [Mesa3d-dev] [RFC] add support to double opcodes
Zack Rusin
Re: [Mesa3d-dev] [RFC] add support to double opcodes
José Fonseca
Re: [Mesa3d-dev] [RFC] add support to double opcodes
michal
Re: [Mesa3d-dev] [RFC] add support to double opcodes
Zack Rusin
Re: [Mesa3d-dev] [RFC] add support to double opcodes
Igor Oliveira
Re: [Mesa3d-dev] [RFC] add support to double opcodes
Christoph Bumiller
Re: [Mesa3d-dev] [RFC] add support to double opcodes
José Fonseca
Re: [Mesa3d-dev] [RFC] add support to double opcodes
Igor Oliveira
[Mesa3d-dev] Redundant assertions: unsigned >= 0, remove?
Roel Kluin
Re: [Mesa3d-dev] Redundant assertions: unsigned >= 0, remove?
Brian Paul
Re: [Mesa3d-dev] Redundant assertions: unsigned >= 0, remove?
Michel Dänzer
Re: [Mesa3d-dev] Redundant assertions: unsigned >= 0, remove?
Brian Paul
[Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h
Sedat Dilek
Re: [Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h
Brian Paul
Re: [Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h
Sedat Dilek
Re: [Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h
Keith Whitwell
Re: [Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h
Brian Paul
Re: [Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h
Sedat Dilek
Re: [Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h
michal
Re: [Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h
Sedat Dilek
Re: [Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h
michal
[Mesa3d-dev] [PATCH] test index bounds before array element
Roel Kluin
Re: [Mesa3d-dev] [PATCH] test index bounds before array element
Brian Paul
Re: [Mesa3d-dev] [PATCH] test index bounds before array element
roel kluin
Re: [Mesa3d-dev] [PATCH] test index bounds before array element
Brian Paul
[Mesa3d-dev] [PATCH] win32_menu: add missing parentheses in mapMenu()
Roel Kluin
Re: [Mesa3d-dev] [PATCH] win32_menu: add missing parentheses in mapMenu()
Brian Paul
[Mesa3d-dev] [PATCH] nv50: add missing parentheses in nv50_query_result()
Roel Kluin
Re: [Mesa3d-dev] [PATCH] nv50: add missing parentheses in nv50_query_result()
Brian Paul
[Mesa3d-dev] [PATCH] Make sure we use only signed/unsigned ints with bitfields.
michal
Re: [Mesa3d-dev] [PATCH] Make sure we use only signed/unsigned ints with bitfields.
Keith Whitwell
Re: [Mesa3d-dev] [PATCH] Make sure we use only signed/unsigned ints with bitfields.
michal
Re: [Mesa3d-dev] [PATCH] Make sure we use only signed/unsigned ints with bitfields.
Keith Whitwell
Re: [Mesa3d-dev] [PATCH] Make sure we use only signed/unsigned ints with bitfields.
michal
[Mesa3d-dev] [PATCH] condition always evaluates to false
Roel Kluin
Re: [Mesa3d-dev] [PATCH] condition always evaluates to false
Brian Paul
Re: [Mesa3d-dev] [PATCH] condition always evaluates to false
roel kluin
Re: [Mesa3d-dev] [PATCH] condition always evaluates to false
Brian Paul
Re: [Mesa3d-dev] [PATCH] condition always evaluates to false
Eric Anholt
[Mesa3d-dev] [PATCH] condition always evaluates to false in SetupDoubleTexEnvVoodoo3()
Roel Kluin
Re: [Mesa3d-dev] [PATCH] condition always evaluates to false in SetupDoubleTexEnvVoodoo3()
Brian Paul
Re: [Mesa3d-dev] [PATCH] condition always evaluates to false in SetupDoubleTexEnvVoodoo3()
roel kluin
[Mesa3d-dev] [Bug 25663] Compile Failures on Bluegene/L
bugzilla-daemon
[Mesa3d-dev] [Bug 25663] Compile Failures on Bluegene/L
bugzilla-daemon
[Mesa3d-dev] [PATCH] mesa: Fallback on C byteswap.
tom fogal
Re: [Mesa3d-dev] [PATCH] mesa: Fallback on C byteswap.
Brian Paul
[Mesa3d-dev] [PATH]OpenCL: fix segfault in context and make tests work
Igor Oliveira
[Mesa3d-dev] Merge gallium-docs
Keith Whitwell
Re: [Mesa3d-dev] Merge gallium-docs
José Fonseca
Re: [Mesa3d-dev] Merge gallium-docs
Keith Whitwell
Re: [Mesa3d-dev] Merge gallium-docs
michal
[Mesa3d-dev] [PATCH] egl: Fix breakage from -fvisibility=hidden.
Chia-I Wu
[Mesa3d-dev] [PATCH] egl_softpipe: Remove unnecessary _eglSwapBuffers.
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] egl_softpipe: Remove unnecessary _eglSwapBuffers.
Chia-I Wu
[Mesa3d-dev] New Backronym for TGSI
Keith Whitwell
[Mesa3d-dev] [PATCH] opengl-es-v2: fix distribution issue and merge plan
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] opengl-es-v2: fix distribution issue and merge plan
Brian Paul
Re: [Mesa3d-dev] [PATCH] opengl-es-v2: fix distribution issue and merge plan
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] opengl-es-v2: fix distribution issue and merge plan
Ian Romanick
Re: [Mesa3d-dev] [PATCH] opengl-es-v2: fix distribution issue and merge plan
Chia-I Wu
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
bugzilla-daemon
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
bugzilla-daemon
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
bugzilla-daemon
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
bugzilla-daemon
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
bugzilla-daemon
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
bugzilla-daemon
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
bugzilla-daemon
[Mesa3d-dev] Merging gallium-draw-retval
Keith Whitwell
Re: [Mesa3d-dev] Mesa (master): fix overflow
Brian Paul
Re: [Mesa3d-dev] Mesa (master): fix overflow
Ian Romanick
Re: [Mesa3d-dev] Mesa (master): fix overflow
Alan Hourihane
[Mesa3d-dev] [PATCH 1/4] [egl_g3d] DRI2 support for depth/stencil and right buffers
Luca Barbieri
[Mesa3d-dev] [PATCH 2/4] [egl_g3d] Cache DRI2 textures and don't recreate them if the name is the same
Luca Barbieri
[Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Luca Barbieri
[Mesa3d-dev] [PATCH 4/4] [egl_g3d] EGL_MESA_gallium redone for egl_g3d
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 3/4] [egl_g3d] Revalidate based on sequence number
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 2/4] [egl_g3d] Cache DRI2 textures and don't recreate them if the name is the same
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 2/4] [egl_g3d] Cache DRI2 textures and don't recreate them if the name is the same
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 1/4] [egl_g3d] DRI2 support for depth/stencil and right buffers
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 1/4] [egl_g3d] DRI2 support for depth/stencil and right buffers
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 1/4] [egl_g3d] DRI2 support for depth/stencil and right buffers
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 1/4] [egl_g3d] DRI2 support for depth/stencil and right buffers
Keith Whitwell
Re: [Mesa3d-dev] [PATCH 1/4] [egl_g3d] DRI2 support for depth/stencil and right buffers
Chia-I Wu
[Mesa3d-dev] [Bug 25878] New: [GLSL] sampler is converted to int successfully
bugzilla-daemon
[Mesa3d-dev] [Bug 25878] [GLSL] sampler is converted to int successfully
bugzilla-daemon
[Mesa3d-dev] [RFC] gallium-integer-opcodes branch
michal
Re: [Mesa3d-dev] [RFC] gallium-integer-opcodes branch
Igor Oliveira
Re: [Mesa3d-dev] [RFC] gallium-integer-opcodes branch
michal
Re: [Mesa3d-dev] [RFC] gallium-integer-opcodes branch
Igor Oliveira
Re: [Mesa3d-dev] [RFC] gallium-integer-opcodes branch
Keith Whitwell
Re: [Mesa3d-dev] [RFC] gallium-integer-opcodes branch
Brian Paul
Re: [Mesa3d-dev] [RFC] gallium-integer-opcodes branch
Keith Whitwell
Re: [Mesa3d-dev] [RFC] gallium-integer-opcodes branch
michal
[Mesa3d-dev] [Bug 25872] New: mesa-7.7-r1: dri2.c (reading /usr/include/xf86drm.h, line 57): cannot find include file "sys/ioccom.h"
bugzilla-daemon
[Mesa3d-dev] [RFC PATCH] EXT_draw_buffers2: replicate main/attrib.c fixes into drivers/common/meta.c
Francis Galiegue
Re: [Mesa3d-dev] [RFC PATCH] EXT_draw_buffers2: replicate main/attrib.c fixes into drivers/common/meta.c
Brian Paul
Re: [Mesa3d-dev] [Regression] [bisected] r7xx rendering problems with master branch - SOLVED! Sort of... (with patch)
Francis Galiegue
[Mesa3d-dev] Mesa not compiling properly
STEVE555
Re: [Mesa3d-dev] Mesa not compiling properly
Brian Paul
Re: [Mesa3d-dev] Mesa not compiling properly
STEVE555
Re: [Mesa3d-dev] Mesa not compiling properly
Brian Paul
Re: [Mesa3d-dev] Mesa not compiling properly
STEVE555
Re: [Mesa3d-dev] Mesa not compiling properly
Dan Nicholson
Re: [Mesa3d-dev] Mesa not compiling properly
STEVE555
Re: [Mesa3d-dev] Mesa not compiling properly
Michel Dänzer
[Mesa3d-dev] [PATCH] egl_g3d: Yet another EGL (meta) driver
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] egl_g3d: Yet another EGL (meta) driver
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] egl_g3d: Yet another EGL (meta) driver
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] egl_g3d: Yet another EGL (meta) driver
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] egl_g3d: Yet another EGL (meta) driver
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] egl_g3d: Yet another EGL (meta) driver
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] egl_g3d: Yet another EGL (meta) driver
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 0/2] opengl-es-v2: Switch to XML based APIspec
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 0/2] opengl-es-v2: Switch to XML based APIspec
Brian Paul
Re: [Mesa3d-dev] [PATCH 0/2] opengl-es-v2: Switch to XML based APIspec
Chia-I Wu
[Mesa3d-dev] [PATCH] Compile with -fvisibility-hidden by default
Kristian Høgsberg
Re: [Mesa3d-dev] [PATCH] Compile with -fvisibility-hidden by default
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Compile with -fvisibility-hidden by default
Brian Paul
Re: [Mesa3d-dev] [PATCH] Compile with -fvisibility-hidden by default
José Fonseca
Re: [Mesa3d-dev] [PATCH] Compile with -fvisibility-hidden by default
Kristian Høgsberg
Re: [Mesa3d-dev] [PATCH] Compile with -fvisibility-hidden by default
José Fonseca
Re: [Mesa3d-dev] [PATCH] Compile with -fvisibility-hidden by default
tom fogal
Re: [Mesa3d-dev] [PATCH] Compile with -fvisibility-hidden by default
Chia-I Wu
[Mesa3d-dev] [Bug 25863] New: Vega state tracker fail when using multiply, screen, darken and light blend option
bugzilla-daemon
[Mesa3d-dev] [Bug 25863] Vega state tracker fail when using multiply, screen, darken and light blend option
bugzilla-daemon
[Mesa3d-dev] Removing DRI1 from Intel dri driver
Kristian Høgsberg
[Mesa3d-dev] [Regression] [bisected] r7xx rendering problems with master branch
Francis Galiegue
Re: [Mesa3d-dev] [Regression] [bisected] r7xx rendering problems with master branch
Francis Galiegue
[Mesa3d-dev] [PATCH] fix build breakage
Marc Dietrich
Re: [Mesa3d-dev] [PATCH] fix build breakage
Brian Paul
Re: [Mesa3d-dev] [PATCH] fix build breakage
Jose Fonseca
[Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic
Keith Whitwell
Re: [Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic
Roland Scheidegger
Re: [Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic
Corbin Simpson
Re: [Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic
Corbin Simpson
Re: [Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic
Luca Barbieri
[Mesa3d-dev] [Bug 25847] New: Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [Bug 25847] Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [Bug 25847] Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [Bug 25847] Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [Bug 25847] Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [Bug 25847] Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [Bug 25847] Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [Bug 25847] Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [Bug 25847] Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [Bug 25847] Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [Bug 25847] Enable OpenGL > 1.4 support in most commonly used drivers
bugzilla-daemon
[Mesa3d-dev] [PATCH] fix missing semantic name in tgsi_text.c
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] fix missing semantic name in tgsi_text.c
michal
[Mesa3d-dev] RFC: gallium changes for conditional rendering
Brian Paul
Re: [Mesa3d-dev] RFC: gallium changes for conditional rendering
Keith Whitwell
Re: [Mesa3d-dev] RFC: gallium changes for conditional rendering
Brian Paul
Re: [Mesa3d-dev] RFC: gallium changes for conditional rendering
Christoph Bumiller
Re: [Mesa3d-dev] RFC: gallium changes for conditional rendering
Keith Whitwell
Re: [Mesa3d-dev] RFC: gallium changes for conditional rendering
Brian Paul
Re: [Mesa3d-dev] RFC: gallium changes for conditional rendering
Roland Scheidegger
Re: [Mesa3d-dev] RFC: gallium changes for conditional rendering
Corbin Simpson
Re: [Mesa3d-dev] [PATCH] Gallium API demos and supporting infrastructure
Keith Whitwell
[Mesa3d-dev] Evolving the TGSI instruction set
Christoph Bumiller
Re: [Mesa3d-dev] Evolving the TGSI instruction set
Keith Whitwell
Re: [Mesa3d-dev] Evolving the TGSI instruction set
Christoph Bumiller
Re: [Mesa3d-dev] Evolving the TGSI instruction set
Brian Paul
Re: [Mesa3d-dev] Evolving the TGSI instruction set
Keith Whitwell
Re: [Mesa3d-dev] Evolving the TGSI instruction set
Brian Paul
Re: [Mesa3d-dev] Evolving the TGSI instruction set
Brian Paul
Re: [Mesa3d-dev] Evolving the TGSI instruction set
Zack Rusin
[Mesa3d-dev] [PATCH 1/2] Autogenerate uureg opcode macros
Luca Barbieri
[Mesa3d-dev] [PATCH 2/2] Add galliumtri demo
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 1/2] Autogenerate uureg opcode macros
Dan Nicholson
Re: [Mesa3d-dev] [PATCH] Gallium API demos and supporting infrastructure
Thomas Hellstrom
Re: [Mesa3d-dev] [PATCH] Gallium API demos and supporting infrastructure
Corbin Simpson
Re: [Mesa3d-dev] [PATCH] Gallium API demos and supporting infrastructure
Zack Rusin
Re: [Mesa3d-dev] [PATCH] Gallium API demos and supporting infrastructure
José Fonseca
Re: [Mesa3d-dev] [PATCH] Gallium API demos and supporting infrastructure
Luca Barbieri
[Mesa3d-dev] [PATCH] Revert "st/dri: no need to request fake front buffer, only handle it being returned"
Thomas Hellstrom
Re: [Mesa3d-dev] [PATCH] Revert "st/dri: no need to request fake front buffer, only handle it being returned"
Michel Dänzer
Re: [Mesa3d-dev] [PATCH] Revert "st/dri: no need to request fake front buffer, only handle it being returned"
Thomas Hellstrom
Re: [Mesa3d-dev] st/dri: no need to request fake front buffer
Thomas Hellstrom
Re: [Mesa3d-dev] st/dri: no need to request fake front buffer
Ben Skeggs
Re: [Mesa3d-dev] st/dri: no need to request fake front buffer
Michel Dänzer
Re: [Mesa3d-dev] st/dri: no need to request fake front buffer
Thomas Hellstrom
Re: [Mesa3d-dev] Mesa (instanced-arrays): translate: Implement instancing for linear SSE run .
Keith Whitwell
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