Maciej Cencora wrote: > On poniedziałek, 9 lutego 2009 15:15:53 you wrote:
>> I gave it a try on a r300 and r500: >> tests/fog: >> - r300 : all triangles black >> - r500: corrupted triangles but correct color >> tests/focoord: r300/r500 all triangles white >> demos/fogcoord: r300/r500 fog seems ok, but corrupted geometry >> demos/tunnel: r300/r500 GPU lockups :( >> Wow 3.0.8: r300/r500 GPU lockups >> >> The patch didn't apply cleanly for me to git/master. Splitting the patch >> up in rs rewrite/fogcoord stuff would make regression testing easier. >> >> Markus > > I've already found one problem that could be causing lockups when fog is used. > Here is updated version (and rebased on current master branch): > http://pastebin.com/m5287267f > I fixed also W pos support for non tcl hw, not sure about tcl hw. If those > patches will still lockup your GPU I'll split the patch again (it was > splitted > at the beginning but my git foo isn't good - I squashed wrong patches). > > Maciej Wow much better :). All lookups are gone r300: everything works perfect r500: demos/fogcoord, demos/tunnel, WoW: geometry corruption tests/fog, tests/fogcoord: no fog/wrong fog On r300 in WoW I noticed the "distance fog" is not working at all. I have the suspicion it's because fragment/vertex programs circumvent the fixed function fog stuff. Markus ------------------------------------------------------------------------------ Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. Download the Adobe AIR SDK and Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
