On Thu, 2009-03-19 at 14:34 -0700, Ian Romanick wrote:
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> Eric Anholt wrote:
> > This requires upgrading the interface so that the argument to
> > glXBindTexImageEXT isn't just dropped on the floor.  Note that this only
> > fixes the accelerated path on Intel, as Mesa's texture format support is
> > missing x8r8g8b8 support (right now, GL_RGB textures get uploaded as 
> > a8r8gb8,
> > but in this case we're not doing the upload so we can't really work around 
> > it
> > that way).
> > 
> > Fixes bugs with compositors trying to use shaders that use alpha channels, 
> > on
> > windows without a valid alpha channel.  Bug #19910 and likely others as 
> > well.
> 
> My only comment is that using 3 and 4 instead of GL_RGB and GL_RGBA in
> translate_tex_format and its callers is odd.  It's not enough to make me
> NAK the patch, though.

I was just following what the broken code before was trying to do.  I'll
change that in the push.

-- 
Eric Anholt
[email protected]                         [email protected]


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