Sukender <suky0...@free.fr> writes: [snip] > 2. Hardware/Software mixed OpenGL (= Hardware when supported, Software when n > ot)?
I'm `currently' implementing this based on GLEW. That is, I'm making GLEW dynamically load a particular OpenGL implementation based on what the user wants. When I detect available HW, I tell GLEW to load the `system' GL; if not, I tell it to load mangled Mesa. This isn't quite complete, and won't work on Windows currently. I'd love to have someone who would use/help get it working/test it on Windows though. Please contact me off list if you are interested. Cheers, -tom ------------------------------------------------------------------------------ Register Now & Save for Velocity, the Web Performance & Operations Conference from O'Reilly Media. Velocity features a full day of expert-led, hands-on workshops and two days of sessions from industry leaders in dedicated Performance & Operations tracks. Use code vel09scf and Save an extra 15% before 5/3. http://p.sf.net/sfu/velocityconf _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev