Sukender <suky0...@free.fr> writes:
[snip]
> 2. Hardware/Software mixed OpenGL (= Hardware when supported, Software when n
> ot)?

I'm `currently' implementing this based on GLEW.  That is, I'm making
GLEW dynamically load a particular OpenGL implementation based on what
the user wants.  When I detect available HW, I tell GLEW to load the
`system' GL; if not, I tell it to load mangled Mesa.

This isn't quite complete, and won't work on Windows currently.  I'd
love to have someone who would use/help get it working/test it on
Windows though.  Please contact me off list if you are interested.

Cheers,

-tom

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