http://bugs.freedesktop.org/show_bug.cgi?id=23859
--- Comment #3 from Mateusz Kaduk <[email protected]> 2009-09-14 05:19:52 PST --- (In reply to comment #2) > Can you run this game in GDB (perhaps via SSH)? It would be helpful to know > the line numbers in the stack track. > > I suspect this may be triggered by the new metaops code. > I am not sure if this is correct, since this game spawns child process and reported some not loaded libraries when I try to run it from gdb, but here it goes [Thread debugging using libthread_db enabled] game: brw_draw_upload.c:412: brw_prepare_vertices: Assertion `input->offset < input->bo->size' failed. Program received signal SIGABRT, Aborted. [Switching to Thread 0x7ffff7e2c720 (LWP 7701)] 0x00007ffff3d38d25 in raise () from /lib/libc.so.6 (gdb) bt #0 0x00007ffff3d38d25 in raise () from /lib/libc.so.6 #1 0x00007ffff3d3bde1 in abort () from /lib/libc.so.6 #2 0x00007ffff3d31f99 in __assert_fail () from /lib/libc.so.6 #3 0x00007ffff109828a in brw_prepare_vertices (brw=0x5ab870) at brw_draw_upload.c:412 #4 0x00007ffff10a46fe in brw_validate_state (brw=0x5ab870) at brw_state_upload.c:321 #5 0x00007ffff1097195 in brw_try_draw_prims (ctx=0x5ab870, arrays=0x5f6f58, prim=0x7fffffffc1c0, nr_prims=1, ib=0x0, index_bounds_valid=<value optimized out>, min_index=0, max_index=3) at brw_draw.c:371 #6 brw_draw_prims (ctx=0x5ab870, arrays=0x5f6f58, prim=0x7fffffffc1c0, nr_prims=1, ib=0x0, index_bounds_valid=<value optimized out>, min_index=0, max_index=3) at brw_draw.c:454 #7 0x00007ffff115112d in vbo_exec_DrawArrays (mode=6, start=0, count=4) at vbo/vbo_exec_array.c:523 #8 0x00007ffff1066f9c in intel_generate_mipmap_level (ctx=0x5ab870, target=3553, texObj=0x919b10) at intel_generatemipmap.c:109 #9 intel_generate_mipmap_2d (ctx=0x5ab870, target=3553, texObj=0x919b10) at intel_generatemipmap.c:197 #10 intel_generate_mipmap (ctx=0x5ab870, target=3553, texObj=0x919b10) at intel_generatemipmap.c:252 #11 0x00007ffff108997f in intelTexImage (ctx=0x5ab870, dims=2, target=3553, ---Type <return> to continue, or q <return> to quit--- level=0, internalFormat=6408, width=64, height=64, depth=1, border=0, format=6408, type=5121, pixels=0x915ae0, unpack=0x5b92f0, texObj=0x919b10, texImage=0x91a090, imageSize=0, compressed=0 '\0') at intel_tex_image.c:552 #12 0x00007ffff108a5dd in intelTexImage2D (ctx=0x1e15, target=<value optimized out>, level=<value optimized out>, internalFormat=<value optimized out>, width=<value optimized out>, height=<value optimized out>, border=0, format=6408, type=5121, pixels=0x915ae0, unpack=0x5b92f0, texObj=0x919b10, texImage=0x91a090) at intel_tex_image.c:584 #13 0x00007ffff1132b2a in _mesa_TexImage2D (target=3553, level=0, internalFormat=6408, width=64, height=64, border=0, format=6408, type=5121, pixels=0x915ae0) at main/teximage.c:2288 #14 0x00007ffff5f9fb37 in Engine3D::RenderizerGL::gl_upload_texture(CSmartPointer<Texture>, Engine3D::TextureGL*, int) () from libs/libopengl_api.so #15 0x00007ffff5fa296e in Engine3D::RenderizerGL::register_texture(CSmartPointer<Texture>) () from libs/libopengl_api.so #16 0x00007ffff5fb0580 in Engine3D::RenderizerGL::init_graphics_system(int, int, int, bool, bool) () from libs/libopengl_api.so #17 0x00007ffff6fcf2eb in DisplayEntity::creation_notify(Message*) () from libs/libcommon_entities.so #18 0x00007ffff581d374 in EntityManager::initialize_entity_as_custom_type(char const*, int, char const*, Message*, Entity*) () from libs/libentity_system.so #19 0x00007ffff7e907c9 in GameClient::initialize_entities() () ---Type <return> to continue, or q <return> to quit--- from libs/libregnum_client.so #20 0x00007ffff7e933f7 in GameClient::init(int, char**) () from libs/libregnum_client.so #21 0x00007ffff7e948a9 in GameClient::GameClient(int, char**) () from libs/libregnum_client.so #22 0x000000000040126e in main () -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
