http://bugs.freedesktop.org/show_bug.cgi?id=23859





--- Comment #3 from Mateusz Kaduk <[email protected]>  2009-09-14 
05:19:52 PST ---
(In reply to comment #2)
> Can you run this game in GDB (perhaps via SSH)?  It would be helpful to know
> the line numbers in the stack track.
> 
> I suspect this may be triggered by the new metaops code.
> 

I am not sure if this is correct, since this game spawns child process and
reported some not loaded libraries when I try to run it from gdb, but here it
goes

[Thread debugging using libthread_db enabled]
game: brw_draw_upload.c:412: brw_prepare_vertices: Assertion `input->offset <
input->bo->size' failed.

Program received signal SIGABRT, Aborted.
[Switching to Thread 0x7ffff7e2c720 (LWP 7701)]
0x00007ffff3d38d25 in raise () from /lib/libc.so.6
(gdb) bt
#0  0x00007ffff3d38d25 in raise () from /lib/libc.so.6
#1  0x00007ffff3d3bde1 in abort () from /lib/libc.so.6
#2  0x00007ffff3d31f99 in __assert_fail () from /lib/libc.so.6
#3  0x00007ffff109828a in brw_prepare_vertices (brw=0x5ab870)
    at brw_draw_upload.c:412
#4  0x00007ffff10a46fe in brw_validate_state (brw=0x5ab870)
    at brw_state_upload.c:321
#5  0x00007ffff1097195 in brw_try_draw_prims (ctx=0x5ab870, arrays=0x5f6f58, 
    prim=0x7fffffffc1c0, nr_prims=1, ib=0x0, 
    index_bounds_valid=<value optimized out>, min_index=0, max_index=3)
    at brw_draw.c:371
#6  brw_draw_prims (ctx=0x5ab870, arrays=0x5f6f58, prim=0x7fffffffc1c0, 
    nr_prims=1, ib=0x0, index_bounds_valid=<value optimized out>, min_index=0, 
    max_index=3) at brw_draw.c:454
#7  0x00007ffff115112d in vbo_exec_DrawArrays (mode=6, start=0, count=4)
    at vbo/vbo_exec_array.c:523
#8  0x00007ffff1066f9c in intel_generate_mipmap_level (ctx=0x5ab870, 
    target=3553, texObj=0x919b10) at intel_generatemipmap.c:109
#9  intel_generate_mipmap_2d (ctx=0x5ab870, target=3553, texObj=0x919b10)
    at intel_generatemipmap.c:197
#10 intel_generate_mipmap (ctx=0x5ab870, target=3553, texObj=0x919b10)
    at intel_generatemipmap.c:252
#11 0x00007ffff108997f in intelTexImage (ctx=0x5ab870, dims=2, target=3553, 
---Type <return> to continue, or q <return> to quit---
    level=0, internalFormat=6408, width=64, height=64, depth=1, border=0, 
    format=6408, type=5121, pixels=0x915ae0, unpack=0x5b92f0, texObj=0x919b10, 
    texImage=0x91a090, imageSize=0, compressed=0 '\0') at intel_tex_image.c:552
#12 0x00007ffff108a5dd in intelTexImage2D (ctx=0x1e15, 
    target=<value optimized out>, level=<value optimized out>, 
    internalFormat=<value optimized out>, width=<value optimized out>, 
    height=<value optimized out>, border=0, format=6408, type=5121, 
    pixels=0x915ae0, unpack=0x5b92f0, texObj=0x919b10, texImage=0x91a090)
    at intel_tex_image.c:584
#13 0x00007ffff1132b2a in _mesa_TexImage2D (target=3553, level=0, 
    internalFormat=6408, width=64, height=64, border=0, format=6408, 
    type=5121, pixels=0x915ae0) at main/teximage.c:2288
#14 0x00007ffff5f9fb37 in
Engine3D::RenderizerGL::gl_upload_texture(CSmartPointer<Texture>,
Engine3D::TextureGL*, int) () from libs/libopengl_api.so
#15 0x00007ffff5fa296e in
Engine3D::RenderizerGL::register_texture(CSmartPointer<Texture>) () from
libs/libopengl_api.so
#16 0x00007ffff5fb0580 in Engine3D::RenderizerGL::init_graphics_system(int,
int, int, bool, bool) () from libs/libopengl_api.so
#17 0x00007ffff6fcf2eb in DisplayEntity::creation_notify(Message*) ()
   from libs/libcommon_entities.so
#18 0x00007ffff581d374 in EntityManager::initialize_entity_as_custom_type(char
const*, int, char const*, Message*, Entity*) () from libs/libentity_system.so
#19 0x00007ffff7e907c9 in GameClient::initialize_entities() ()
---Type <return> to continue, or q <return> to quit---
   from libs/libregnum_client.so
#20 0x00007ffff7e933f7 in GameClient::init(int, char**) ()
   from libs/libregnum_client.so
#21 0x00007ffff7e948a9 in GameClient::GameClient(int, char**) ()
   from libs/libregnum_client.so
#22 0x000000000040126e in main ()


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