> >>In general, adding flush() calls is not the correct way to fix bugs
> >>(and can impact performance).  This flush is probably hiding the true
> >>cause of the bug.  Unfortunately, I don't know what that would be.
> >>
> 
> I don't know exactly the reason.
> It seems that some rendering is delayed to the next frame.
> So I add flush here to make them visible in the current frame.
>

Is this still being tracked down? we should probably revert the hack if
nobody is actually going to look for the proper fix.


Dave.

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