http://bugs.freedesktop.org/show_bug.cgi?id=10908





--- Comment #7 from Vinson Lee <v...@vmware.com>  2009-09-17 23:55:01 PST ---
> uniform gl_FogParameters gl_Fog;

The Apple GLSL compiler will not compile the fragment shader if the above line
is included. The error message "'gl_' : reserved built-in name" is given.


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