http://bugs.freedesktop.org/show_bug.cgi?id=10908
--- Comment #8 from Ian Romanick <i...@freedesktop.org> 2009-09-18 11:11:45 PST --- (In reply to comment #7) > > uniform gl_FogParameters gl_Fog; > > The Apple GLSL compiler will not compile the fragment shader if the above line > is included. The error message "'gl_' : reserved built-in name" is given. Interesting. I've submitted a bug against the GLSL spec for this. While Mesa's current behavior is clearly wrong, one of the other (mutually exclusive) behaviors must also be wrong. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev