http://bugs.freedesktop.org/show_bug.cgi?id=10908





--- Comment #8 from Ian Romanick <i...@freedesktop.org>  2009-09-18 11:11:45 
PST ---
(In reply to comment #7)
> > uniform gl_FogParameters gl_Fog;
> 
> The Apple GLSL compiler will not compile the fragment shader if the above line
> is included. The error message "'gl_' : reserved built-in name" is given.

Interesting.  I've submitted a bug against the GLSL spec for this.  While
Mesa's current behavior is clearly wrong, one of the other (mutually exclusive)
behaviors must also be wrong.


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