http://bugs.freedesktop.org/show_bug.cgi?id=24016
--- Comment #5 from Roland Scheidegger <srol...@tungstengraphics.com> 2009-09-20 17:56:00 PST --- (In reply to comment #3) > Created an attachment (id=29676) --> (http://bugs.freedesktop.org/attachment.cgi?id=29676) [details] > Call _mesa_unpack_dudv_span_byte with the base internal format > > I think this patch should fix the issue that you encountered. > > Brian and Roland, > > Could one or both of you review this patch please? This looks good to me. I'm not sure what the game is doing makes a whole lot of sense though as it's submitting unsigned byte data. I guess if it's only needing positive offsets that's ok (but wouldn't make any sense with shaders). (In reply to comment #4) > The "implementation error" message is gone now, but the problems with the game > are the same. If that's a problem related to that texture format, you could try setting the env var MESA_EXTENSION_OVERRIDE=-GL_ATI_envmap_bumpmap in this case the game should never try to use that texture format. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev