mesa3d-dev
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Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Corbin Simpson
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Luca Barbieri
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Marek Olšák
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Keith Whitwell
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Luca Barbieri
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Keith Whitwell
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Luca Barbieri
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Keith Whitwell
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Roland Scheidegger
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Keith Whitwell
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Olivier Galibert
[Mesa3d-dev] [PATCH] nouveau: another trivial extension enable
randrianasulu
[Mesa3d-dev] Searching for the Depth Buffer implementation
asimov01
Re: [Mesa3d-dev] Searching for the Depth Buffer implementation
Olivier Galibert
[Mesa3d-dev] [Bug 26832] New: [bisected glx]: assert triggered by kwin, when glxCreateWindow is called with NULL attrib_list
bugzilla-daemon
[Mesa3d-dev] [Bug 26832] [bisected glx]: assert triggered by kwin, when glxCreateWindow is called with NULL attrib_list
bugzilla-daemon
[Mesa3d-dev] [Bug 26832] [bisected glx]: assert triggered by kwin, when glxCreateWindow is called with NULL attrib_list
bugzilla-daemon
[Mesa3d-dev] [PATCH] Build failure in glapi/glapi_getproc.c
Mike Stroyan
Re: [Mesa3d-dev] [PATCH] Build failure in glapi/glapi_getproc.c
George Sapountzis
[Mesa3d-dev] Remove support for GCC version < 3.3.x
Ian Romanick
Re: [Mesa3d-dev] Remove support for GCC version < 3.3.x
Brian Paul
[Mesa3d-dev] Build failure in glapi/glapi.c
Johannes Obermayr
Re: [Mesa3d-dev] Build failure in glapi/glapi.c
STEVE555
Re: [Mesa3d-dev] Build failure in glapi/glapi.c
George Sapountzis
[Mesa3d-dev] i855GME + eagle + linux 2.6.33-rc8 + textures => kernel panic
Данилко Иван
[Mesa3d-dev] PK/UP* and NV_[vertex|fragment]_program* support in Gallium?
Luca Barbieri
Re: [Mesa3d-dev] PK/UP* and NV_[vertex|fragment]_program* support in Gallium?
michal
Re: [Mesa3d-dev] PK/UP* and NV_[vertex|fragment]_program* support in Gallium?
Keith Whitwell
Re: [Mesa3d-dev] PK/UP* and NV_[vertex|fragment]_program* support in Gallium?
Luca Barbieri
[Mesa3d-dev] [RFC] gallium-vertexelementcso branch merge
Roland Scheidegger
Re: [Mesa3d-dev] [RFC] gallium-vertexelementcso branch merge
Roland Scheidegger
Re: [Mesa3d-dev] [RFC] gallium-vertexelementcso branch merge
Corbin Simpson
Re: [Mesa3d-dev] [RFC] gallium-vertexelementcso branch merge
Joakim Sindholt
Re: [Mesa3d-dev] [RFC] gallium-vertexelementcso branch merge
Roland Scheidegger
Re: [Mesa3d-dev] [RFC] gallium-vertexelementcso branch merge
Joakim Sindholt
Re: [Mesa3d-dev] [RFC] gallium-vertexelementcso branch merge
Keith Whitwell
Re: [Mesa3d-dev] [RFC] gallium-vertexelementcso branch merge
Keith Whitwell
Re: [Mesa3d-dev] [RFC] gallium-vertexelementcso branch merge
Roland Scheidegger
Re: [Mesa3d-dev] Mesa (master): util: Code generate functions to pack and unpack a single pixel.
Michel Dänzer
Re: [Mesa3d-dev] Mesa (master): util: Code generate functions to pack and unpack a single pixel.
José Fonseca
Re: [Mesa3d-dev] Mesa (master): util: Code generate functions to pack and unpack a single pixel.
José Fonseca
Re: [Mesa3d-dev] Mesa (master): util: Code generate functions to pack and unpack a single pixel.
Brian Paul
Re: [Mesa3d-dev] Mesa (master): util: Code generate functions to pack and unpack a single pixel.
José Fonseca
Re: [Mesa3d-dev] Mesa (master): util: Code generate functions to pack and unpack a single pixel.
Roland Scheidegger
Re: [Mesa3d-dev] Mesa (master): util: Code generate functions to pack and unpack a single pixel.
José Fonseca
Re: [Mesa3d-dev] Mesa (master): util: Code generate functions to pack and unpack a single pixel.
Michel Dänzer
[Mesa3d-dev] [RFC] gallium-no-rhw-position branch merge
michal
Re: [Mesa3d-dev] [RFC] gallium-no-rhw-position branch merge
Marek Olšák
Re: [Mesa3d-dev] [RFC] gallium-no-rhw-position branch merge
Marek Olšák
Re: [Mesa3d-dev] [RFC] gallium-no-rhw-position branch merge
Keith Whitwell
Re: [Mesa3d-dev] Mesa (gallium-format-cleanup): gallium: Remove inexisting formats.
Jakob Bornecrantz
Re: [Mesa3d-dev] Mesa (gallium-format-cleanup): gallium: Remove inexisting formats.
José Fonseca
[Mesa3d-dev] [Bug 26820] New: Sharing contexts crashes on Windows
bugzilla-daemon
[Mesa3d-dev] [Bug 26820] Sharing contexts crashes on Windows
bugzilla-daemon
[Mesa3d-dev] [Bug 26820] Sharing contexts crashes on Windows
bugzilla-daemon
[Mesa3d-dev] [Bug 26820] Sharing contexts crashes on Windows
bugzilla-daemon
[Mesa3d-dev] [Bug 26820] Sharing contexts crashes on Windows
bugzilla-daemon
[Mesa3d-dev] Mesa: regression (with --enable-debug only!) caused by c76d4db25260dd68684bf784efacd7323c7cab8b
Magnus Kessler
Re: [Mesa3d-dev] Mesa: regression (with --enable-debug only!) caused by c76d4db25260dd68684bf784efacd7323c7cab8b
Brian Paul
[Mesa3d-dev] Gallium software fallback/draw command failure
Jerome Glisse
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Joakim Sindholt
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Dave Airlie
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Corbin Simpson
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
José Fonseca
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
José Fonseca
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Keith Whitwell
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Jerome Glisse
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Keith Whitwell
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Keith Whitwell
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Jerome Glisse
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Marek Olšák
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Jerome Glisse
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Olivier Galibert
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Jerome Glisse
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Olivier Galibert
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Jerome Glisse
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Olivier Galibert
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Keith Whitwell
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Corbin Simpson
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
José Fonseca
Re: [Mesa3d-dev] Gallium software fallback/draw command failure
Luca Barbieri
[Mesa3d-dev] [PATCH] mesa: remove libmesagallium.a on make clean
Marcin Slusarz
Re: [Mesa3d-dev] [PATCH] mesa: remove libmesagallium.a on make clean
José Fonseca
[Mesa3d-dev] A small patch for mklib
Alex Weiss
Re: [Mesa3d-dev] A small patch for mklib
Dan Nicholson
[Mesa3d-dev] [PATCH] Nouveau_vieux "fixes"
randrianasulu
Re: [Mesa3d-dev] [PATCH] Nouveau_vieux "fixes"
Francisco Jerez
Re: [Mesa3d-dev] [PATCH] Nouveau_vieux "fixes"
randrianasulu
Re: [Mesa3d-dev] [PATCH] Nouveau_vieux "fixes"
randrianasulu
[Mesa3d-dev] [PATCH] st/mesa: do not advertise S3TC if the external lib is not available
Marek Olšák
Re: [Mesa3d-dev] [PATCH] st/mesa: do not advertise S3TC if the external lib is not available
José Fonseca
Re: [Mesa3d-dev] [PATCH] st/mesa: do not advertise S3TC if the external lib is not available
Marek Olšák
[Mesa3d-dev] glapi cleanups
George Sapountzis
[Mesa3d-dev] [Bug 26788] New: Opengl Gallium driver for r500 crashes after "Loading Area" in NWN
bugzilla-daemon
[Mesa3d-dev] [Bug 26788] Opengl Gallium driver for r500 crashes after "Loading Area" in NWN
bugzilla-daemon
[Mesa3d-dev] [Bug 26788] Opengl Gallium driver for r500 crashes after "Loading Area" in NWN
bugzilla-daemon
[Mesa3d-dev] [Bug 26788] Opengl Gallium driver for r500 crashes after "Loading Area" in NWN
bugzilla-daemon
[Mesa3d-dev] [Bug 26788] Opengl Gallium driver for r500 crashes after "Loading Area" in NWN
bugzilla-daemon
[Mesa3d-dev] [Bug 26788] Opengl Gallium driver for r500 crashes after "Loading Area" in NWN
bugzilla-daemon
[Mesa3d-dev] [RFC] Cygwin: Enable mesa to be built for Cygwin -with-driver=dri -with-dri-driver=swrast
Jon TURNEY
[Mesa3d-dev] [Bug 26768] New: Segmentation fault with indirect rendering
bugzilla-daemon
[Mesa3d-dev] [Bug 26768] Segmentation fault with indirect rendering
bugzilla-daemon
Re: [Mesa3d-dev] Mesa (master): r300/compiler: Assert that array index is not negative.
Corbin Simpson
Re: [Mesa3d-dev] Mesa (master): r300/compiler: Assert that array index is not negative.
José Fonseca
Re: [Mesa3d-dev] Mesa (master): r300/compiler: Assert that array index is not negative.
Corbin Simpson
Re: [Mesa3d-dev] Mesa (master): r300/compiler: Assert that array index is not negative.
Marek Olšák
[Mesa3d-dev] Patch for eglplatform.h
Tom Cooksey
Re: [Mesa3d-dev] Patch for eglplatform.h
Daniel Stone
[Mesa3d-dev] [PATCH] fix test progs from gl_API move
Wil Reichert
Re: [Mesa3d-dev] [PATCH] fix test progs from gl_API move
Michel Dänzer
[Mesa3d-dev] [RFC] gallium-winsys-handle branch merge
Jakob Bornecrantz
Re: [Mesa3d-dev] [RFC] gallium-winsys-handle branch merge
Keith Whitwell
Re: [Mesa3d-dev] [RFC] gallium-winsys-handle branch merge
Jakob Bornecrantz
Re: [Mesa3d-dev] [RFC] gallium-winsys-handle branch merge
Jakob Bornecrantz
[Mesa3d-dev] Patch to fix -m32 for progs/glsl
Török Edvin
[Mesa3d-dev] [PATCH] Fix --enable-32-bit: honor -m32 for progs/glsl.
Török Edvin
Re: [Mesa3d-dev] [PATCH] Fix --enable-32-bit: honor -m32 for progs/glsl.
Dan Nicholson
Re: [Mesa3d-dev] [PATCH] Fix --enable-32-bit: honor -m32 for progs/glsl.
Török Edwin
Re: [Mesa3d-dev] [PATCH] Fix --enable-32-bit: honor -m32 for progs/glsl.
Dan Nicholson
Re: [Mesa3d-dev] [PATCH] Fix --enable-32-bit: honor -m32 for progs/glsl.
Török Edwin
Re: [Mesa3d-dev] [PATCH] Fix --enable-32-bit: honor -m32 for progs/glsl.
Dan Nicholson
Re: [Mesa3d-dev] [PATCH] Fix --enable-32-bit: honor -m32 for progs/glsl.
Török Edwin
Re: [Mesa3d-dev] [PATCH] Fix --enable-32-bit: honor -m32 for progs/glsl.
Dan Nicholson
Re: [Mesa3d-dev] Patch to fix -m32 for progs/glsl
Brian Paul
[Mesa3d-dev] [PATCH] glx/dri2: Wait for invalidate event rather than guessing if one will arrive.
Michel Dänzer
Re: [Mesa3d-dev] [PATCH] glx/dri2: Wait for invalidate event rather than guessing if one will arrive.
Michel Dänzer
[Mesa3d-dev] [Bug 26734] New: format assertion in driNewRenderbuffer
bugzilla-daemon
[Mesa3d-dev] [Bug 26734] format assertion in driNewRenderbuffer
bugzilla-daemon
[Mesa3d-dev] [Bug 26734] format assertion in driNewRenderbuffer
bugzilla-daemon
[Mesa3d-dev] [Bug 26730] New: Gallium driver for r500 GL_NV_vertex_program doesn't work
bugzilla-daemon
[Mesa3d-dev] [Bug 26730] Gallium driver for r500 GL_NV_vertex_program doesn't work
bugzilla-daemon
[Mesa3d-dev] [Bug 26730] Gallium driver for r500 GL_NV_vertex_program doesn't work
bugzilla-daemon
[Mesa3d-dev] move normalized texel coordinates bit to sampler view
Christoph Bumiller
Re: [Mesa3d-dev] move normalized texel coordinates bit to sampler view
Roland Scheidegger
Re: [Mesa3d-dev] move normalized texel coordinates bit to sampler view
michal
Re: [Mesa3d-dev] move normalized texel coordinates bit to sampler view
Roland Scheidegger
Re: [Mesa3d-dev] move normalized texel coordinates bit to sampler view
Brian Paul
Re: [Mesa3d-dev] move normalized texel coordinates bit to sampler view
Christoph Bumiller
Re: [Mesa3d-dev] move normalized texel coordinates bit to sampler view
michal
Re: [Mesa3d-dev] move normalized texel coordinates bit to sampler view
Olivier Galibert
Re: [Mesa3d-dev] move normalized texel coordinates bit to sampler view
Alex Deucher
[Mesa3d-dev] [PATCH] r6xx+ doesn't support compressed textures yet
Klaus Schnass
[Mesa3d-dev] MMIO/DMA ?
Westermann Fu
Re: [Mesa3d-dev] MMIO/DMA ?
Stephane Marchesin
Re: [Mesa3d-dev] MMIO/DMA ?
Westermann Fu
Re: [Mesa3d-dev] MMIO/DMA ?
Stephane Marchesin
Re: [Mesa3d-dev] [PATCH] glapi cleanup: swap dispatch.[ch]
Brian Paul
Re: [Mesa3d-dev] [PATCH] glapi cleanup: swap dispatch.[ch]
Chia-I Wu
[Mesa3d-dev] [RFC] Integration of EGL and its media APIs
Chia-I Wu
Re: [Mesa3d-dev] [RFC] Integration of EGL and its media APIs
Stephane Marchesin
Re: [Mesa3d-dev] [RFC] Integration of EGL and its media APIs
Chia-I Wu
[Mesa3d-dev] makedepend in Mesa
Xavier Chantry
Re: [Mesa3d-dev] makedepend in Mesa
Dan Nicholson
Re: [Mesa3d-dev] makedepend in Mesa
Xavier Chantry
Re: [Mesa3d-dev] makedepend in Mesa
Dan Nicholson
Re: [Mesa3d-dev] makedepend in Mesa
Xavier Chantry
Re: [Mesa3d-dev] makedepend in Mesa
Dan Nicholson
[Mesa3d-dev] Are unwritted Gallium FS inputs undefined or (0, 0, 0, 1)?
Luca Barbieri
Re: [Mesa3d-dev] Are unwritted Gallium FS inputs undefined or (0, 0, 0, 1)?
Corbin Simpson
[Mesa3d-dev] [PATCH] pipebuffer: fix inverted signalled checking
Luca Barbieri
[Mesa3d-dev] [PATCH] pipebuffer: slab: if size < alignment, use alignment to find bucket
Luca Barbieri
[Mesa3d-dev] [PATCH] pipebuffer: avoid assert due to increasing a zeroed refcnt
Luca Barbieri
[Mesa3d-dev] [PATCH] pipebuffer: check for unsynchronized usage before looking at flags
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] pipebuffer: check for unsynchronized usage before looking at flags
José Fonseca
Re: [Mesa3d-dev] [PATCH] pipebuffer: check for unsynchronized usage before looking at flags
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] pipebuffer: check for unsynchronized usage before looking at flags
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] pipebuffer: check for unsynchronized usage before looking at flags
José Fonseca
Re: [Mesa3d-dev] [PATCH] pipebuffer: check for unsynchronized usage before looking at flags
Luca Barbieri
[Mesa3d-dev] glapi: mode code generation to subdir
George Sapountzis
Re: [Mesa3d-dev] glapi: mode code generation to subdir
Ian Romanick
Re: [Mesa3d-dev] glapi: mode code generation to subdir
George Sapountzis
Re: [Mesa3d-dev] glapi: mode code generation to subdir
Brian Paul
[Mesa3d-dev] Mesa removals
Brian Paul
Re: [Mesa3d-dev] Mesa removals
Corbin Simpson
Re: [Mesa3d-dev] Mesa removals
Brian Paul
Re: [Mesa3d-dev] Mesa removals
Ian Romanick
Re: [Mesa3d-dev] Mesa removals
Matt Turner
Re: [Mesa3d-dev] Mesa removals
Dave Airlie
Re: [Mesa3d-dev] Mesa removals
demetrioussharpe
Re: [Mesa3d-dev] Mesa removals
Eric Anholt
Re: [Mesa3d-dev] Mesa removals
Kristian Høgsberg
Re: [Mesa3d-dev] Mesa removals
Brian Paul
Re: [Mesa3d-dev] Mesa (master): Revert "r300g: rebuild winsys/ pipe buffer handling and add buffer map"
José Fonseca
[Mesa3d-dev] [Bug 26692] New: i915g MaxCombinedTextureImageUnits > 0 assersion failure
bugzilla-daemon
[Mesa3d-dev] [Bug 26692] i915g MaxCombinedTextureImageUnits > 0 assersion failure
bugzilla-daemon
[Mesa3d-dev] [PATCH] Very small gallium test programs
Jakob Bornecrantz
Re: [Mesa3d-dev] [PATCH] Very small gallium test programs
Brian Paul
[Mesa3d-dev] [PATCH] bin/mklib: Clear CDPATH to avoid damaging expand_archive output
Keith Packard
Re: [Mesa3d-dev] [PATCH] bin/mklib: Clear CDPATH to avoid damaging expand_archive output
Dan Nicholson
Re: [Mesa3d-dev] [PATCH] bin/mklib: Clear CDPATH to avoid damaging expand_archive output
Brian Paul
Re: [Mesa3d-dev] [PATCH] bin/mklib: Clear CDPATH to avoid damaging expand_archive output
Daniel Stone
Re: [Mesa3d-dev] [PATCH] bin/mklib: Clear CDPATH to avoid damaging expand_archive output
Dan Nicholson
Re: [Mesa3d-dev] [PATCH] bin/mklib: Clear CDPATH to avoid damaging expand_archive output
Brian Paul
Re: [Mesa3d-dev] [PATCH] bin/mklib: Clear CDPATH to avoid damaging expand_archive output
Keith Packard
[Mesa3d-dev] softpipe/llvmpipe SConscript
Xavier Chantry
Re: [Mesa3d-dev] softpipe/llvmpipe SConscript
José Fonseca
Re: [Mesa3d-dev] softpipe/llvmpipe SConscript
Xavier Chantry
Re: [Mesa3d-dev] softpipe/llvmpipe SConscript
Xavier Chantry
[Mesa3d-dev] [PATCH] st/dri: don't enable EXT_draw_buffers2 by default
Marek Olšák
Re: [Mesa3d-dev] [PATCH] st/dri: don't enable EXT_draw_buffers2 by default
Brian Paul
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