On Thu, 2009-09-24 at 19:41 -0700, Brian Paul wrote: [...] > I'm going to skip the texformat patches though. I hope to overhaul > the texture format code in the near future (a first step toward > unifying textures and renderbuffers).
I think that's an excellent overhaul to make. Although my first reaction is we're reinventing Gallium in Mesa, truth is there is no need for Mesa driver interface to be stuck so near the GL API, and whatever is done to make the Mesa drivers simpler also applies to the Mesa state tracker. And all this renderbuffer vs texture is definetely one of GL legacy things we can do without. Jose ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
