Roland,

This looks OK to me, hopefully this will see us getting on top of strict
aliasing issues after all these years...

Keith

On Mon, 2009-12-07 at 18:14 -0800, Roland Scheidegger wrote:
> Hello,
> 
> I'm planning to merge gallium-strict-aliasing branch soon, which will
> bring another gallium api change.
> pipe_reference function has different arguments, because the old version
> was pretty much not really useful for strict-aliasing compliant code
> (util_color_pack functions also gets an update for the same reason).
> The goal of course it to enable builds which do no longer need
> -fno-strict-aliasing. scons builds already didn't do this (which was a
> bug since the builds were indeed broken).
> I didn't check all drivers for strict-aliasing compliance, but for
> gallium everybody should make sure the code they are submitting is
> according to strict aliasing rules (*). One downside of compiling with
> -fno-strict-aliasing is also that you don't get the warnings wrt strict
> aliasing, so you might have missed that in the past.
> (There are no build system changes yet, there's still some strict
> aliasing violating code in shader/grammar which should get replaced soon
> anyway.)
> 
> (*) Strictly speaking, it looks like c99 actually has undefined
> behaviour writing and reading different members of a union (wtf?), but
> this is considered acceptable here, and all compilers should support it.
> 
> Roland
> 
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