Ian Romanick wrote:
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> Why is the DataType for MESA_FORMAT_Z24_S8 and related types
> GL_UNSIGNED_INT?  Right now the Intel drivers manually set the
> renderbuffer DataType for these types to GL_UNSIGNED_INT_24_8 for these
> formats.

The renderbuffer DataType and gl_format DataType are different things.
The former are related to the get/put span functions and the later 
describes the format's encoding.

Can you point to the specific code you're concerned with?

-Brian

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